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callview: avoid resetting the CallOverlayModel multiple times
This is a temporary fix that can be replaced by more declarative code in the future. Change-Id: I22ffc2b0bc844bc0a17fefdedab63b26b477179a
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1 changed files with 8 additions and 8 deletions
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@ -412,14 +412,14 @@ Control {
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Connections {
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Connections {
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target: callOverlay
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target: callOverlay
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function onIsAudioOnlyChanged() { reset() }
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function onIsAudioOnlyChanged() { Qt.callLater(reset) }
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function onIsSIPChanged() { reset() }
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function onIsSIPChanged() { Qt.callLater(reset) }
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function onIsModeratorChanged() { reset() }
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function onIsModeratorChanged() { Qt.callLater(reset) }
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function onIsAudioMutedChanged() { reset() }
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function onIsAudioMutedChanged() { Qt.callLater(reset) }
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function onIsVideoMutedChanged() { reset() }
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function onIsVideoMutedChanged() { Qt.callLater(reset) }
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function onIsRecordingChanged() { reset() }
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function onIsRecordingChanged() { Qt.callLater(reset) }
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function onLocalHandRaisedChanged() { reset() }
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function onLocalHandRaisedChanged() { Qt.callLater(reset) }
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function onIsConferenceChanged() { reset() }
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function onIsConferenceChanged() { Qt.callLater(reset) }
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}
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}
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Connections {
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Connections {
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target: CurrentAccount
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target: CurrentAccount
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