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3 commits

Author SHA1 Message Date
Andreas Traczyk
abde3cbac0 calloverlay: implement new action button design
- minor cosmetic changes to the call view overlay
- add the ability to change audio/video input during a call
  from the call screen overlay

Gitlab: #411
Change-Id: Id6bbb2278d807f3bd7ad1478db405669088584ce
2021-05-27 13:58:29 -04:00
Andreas Traczyk
3cca2e7078 calloverlays: cleanup main and participant fadeout mechanisms
Unfortunately, QQuickMouseArea force accepts all move events by
design, which makes passthrough events tricky to catch. In-call
overlays for conference participants should be a layer below the
main overlay. So, using QML MouseAreas makes correctly implementing
both overlay fade mechanisms with passthrough for participant menus
too complex. To properly implement the signal relay mechanism we
would need to listen to all the child components with MouseAreas
and relay the positionChanged events to parenting MouseAreas.

To avoid the complexity, we can install an event filter for the
main overlay and listen to global mouse move events that are
contained in it's geometry.

Additionally, we can use Control components instead of transparent
Rectangles to access a hovered property which can be used to
prevent the fade out, and effectively freeze the visibility of menu
components.

Gitlab: #420
Gitlab: #421
Gitlab: #423
Change-Id: I7f05d2bc79ad6a8db0951b7b59e52f671fdf4798
2021-05-26 16:15:50 -04:00
Andreas Traczyk
25f85712d7 calladapter: add calloverlay model
Introduce a model to manage the overlay logic.

It is not used in this commit.

Gitlab: #411
Change-Id: I6a666fe00e7f66c7e217ae1f77360327e83fdcd6
2021-05-25 16:39:07 -04:00