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fix icon_rsrc.expired error, thanks to Edremon

This commit is contained in:
alex47exe 2024-11-16 23:33:47 +00:00
parent 94edc85d25
commit b907e4c034

View file

@ -32,9 +32,8 @@ static constexpr int base_notif_window_id = 0 * max_window_id;
static constexpr int base_friend_window_id = 1 * max_window_id;
static constexpr int base_friend_item_id = 2 * max_window_id;
static InGameOverlay::ToggleKey overlay_toggle_keys[] = {
InGameOverlay::ToggleKey::SHIFT, InGameOverlay::ToggleKey::TAB
};
+static InGameOverlay::ToggleKey overlay_toggle_keys[] = {InGameOverlay::ToggleKey::SHIFT, InGameOverlay::ToggleKey::TAB};
+static const int toggle_keys_count = 2;
// look for the column 'API language code' here: https://partner.steamgames.com/doc/store/localization/languages
static constexpr const char* valid_languages[] = {
@ -218,7 +217,7 @@ bool Steam_Overlay::renderer_hook_proc()
overlay_state_hook(state == InGameOverlay::OverlayHookState::Ready || state == InGameOverlay::OverlayHookState::Reset);
};
bool started = _renderer->StartHook(overlay_toggle_callback, overlay_toggle_keys, 2, &fonts_atlas);
bool started = _renderer->StartHook(overlay_toggle_callback, overlay_toggle_keys, toggle_keys_count, &fonts_atlas);
PRINT_DEBUG("started renderer hook (result=%i)", (int)started);
return true;
@ -1062,13 +1061,13 @@ void Steam_Overlay::build_notifications(float width, float height)
auto &icon_rsrc = (notification_type)it->type == notification_type::achievement
? ach.icon
: ach.icon_gray;
if (icon_rsrc->GetResourceId() != 0 && ImGui::BeginTable("imgui_table", 2)) {
if (icon_rsrc->IsLoaded() && ImGui::BeginTable("imgui_table", 2)) {
ImGui::TableSetupColumn("imgui_table_image", ImGuiTableColumnFlags_WidthFixed, settings->overlay_appearance.icon_size);
ImGui::TableSetupColumn("imgui_table_text");
ImGui::TableNextRow(ImGuiTableRowFlags_None, settings->overlay_appearance.icon_size);
ImGui::TableSetColumnIndex(0);
ImGui::Image(icon_rsrc->GetResourceId(), ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size));
ImGui::Image((ImTextureID)icon_rsrc->GetResourceId(), ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size));
ImGui::TableSetColumnIndex(1);
ImGui::TextWrapped("%s", it->message.c_str());
@ -1213,7 +1212,7 @@ bool Steam_Overlay::try_load_ach_icon(Overlay_Achievement &ach, bool achieved, b
if (!settings->overlay_upload_achs_icons_to_gpu) return false; // don't upload anything to the GPU
auto &icon_rsrc = achieved ? ach.icon : ach.icon_gray;
if (icon_rsrc->GetResourceId() != 0) return true;
if (icon_rsrc->IsLoaded()) return true;
// icons needs to be loaded, but we're not allowed
if (!upload_new_icon_to_gpu) return false;
@ -1225,13 +1224,12 @@ bool Steam_Overlay::try_load_ach_icon(Overlay_Achievement &ach, bool achieved, b
auto image_info = settings->get_image(icon_handle);
if (image_info) {
int icon_size = static_cast<int>(settings->overlay_appearance.icon_size);
icon_rsrc->SetAutoLoad(InGameOverlay::ResourceAutoLoad_t::OnUse);
icon_rsrc->AttachResource((void*)image_info->data.c_str(), icon_size, icon_size);
icon_rsrc = _renderer->CreateAndLoadResource((void*)image_info->data.c_str(), icon_size, icon_size, true);
PRINT_DEBUG("'%s' (result=%i)", ach.name.c_str(), (int)icon_rsrc->GetResourceId() != 0);
PRINT_DEBUG("'%s' (result=%i)", ach.name.c_str(), (int)icon_rsrc->IsLoaded());
}
return !icon_rsrc.expired();
return icon_rsrc->IsLoaded();
}
// Try to make this function as short as possible or it might affect game's fps.
@ -1436,7 +1434,7 @@ void Steam_Overlay::render_main_window()
ImGui::Separator();
bool could_create_ach_table_entry = false;
if (x.icon->GetResourceId() != 0 || x.icon_gray->GetResourceId() != 0) {
if (x.icon->IsLoaded() || x.icon_gray->IsLoaded()) {
if (ImGui::BeginTable(x.title.c_str(), 2)) {
could_create_ach_table_entry = true;
@ -1446,9 +1444,9 @@ void Steam_Overlay::render_main_window()
ImGui::TableSetColumnIndex(0);
auto &icon_rsrc = achieved ? x.icon : x.icon_gray;
if (icon_rsrc->GetResourceId() != 0) {
if (icon_rsrc->IsLoaded()) {
ImGui::Image(
icon_rsrc->GetResourceId(),
(ImTextureID)icon_rsrc->GetResourceId(),
ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size)
);
}
@ -1671,12 +1669,12 @@ void Steam_Overlay::UnSetupOverlay()
PRINT_DEBUG("releasing any images resources");
for (auto &ach : achievements) {
if (ach.icon->GetResourceId() != 0) {
ach.icon->Unload();
if (ach.icon->IsLoaded()) {
+ ach.icon->Unload();
}
if (ach.icon_gray->GetResourceId() != 0) {
ach.icon_gray->Unload();
if (ach.icon_gray->IsLoaded()) {
+ ach.icon_gray->Unload();
}
}