2024-01-09 22:50:22 -06:00
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import * as skills from '../skills.js';
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import * as world from '../world.js';
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function wrapExecution(func) {
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return async function (agent, ...args) {
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agent.bot.output = '';
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agent.coder.executing = true;
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let res = await func(agent, ...args);
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if (res)
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agent.bot.output += '\n' + res;
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agent.coder.executing = false;
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return '\n' + agent.bot.output + '\n';
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}
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}
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// const actionsList = [
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export const actionsList = [
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{
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name: '!newAction',
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description: 'Perform new and unknown custom behaviors that are not available as a command by writing code.',
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perform: async function (agent) {
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let res = await agent.coder.generateCode(agent.history);
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if (res)
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return '\n' + res + '\n';
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}
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},
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{
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name: '!stop',
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description: 'Force stop all actions and commands that are currently executing.',
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perform: async function (agent) {
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await agent.coder.stop();
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return 'Agent stopped.';
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}
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},
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{
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name: '!goToPlayer',
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description: 'Go to the nearest player. Ex: !goToPlayer("steve")',
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params: {'player_name': '(string) The name of the player to go to.'},
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perform: wrapExecution(async (agent, player_name) => {
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return await skills.goToPlayer(agent.bot, player_name);
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})
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},
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// {
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// name: '!followPlayer',
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// description: 'Follow the nearest player.',
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// perform: wrapExecution(async (agent, player_name) => {
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// await skills.followPlayer(agent.bot, player_name);
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// })
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// },
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// {
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// name: '!collectwood',
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// description: 'Collect 3 wood logs of any type.',
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// perform: wrapExecution(async (agent) => {
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// let blocks = world.getNearbyBlockTypes(agent.bot);
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// for (let block of blocks) {
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// if (block.includes('log')) {
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// await skills.collectBlock(agent.bot, block, 3);
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// return;
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// }
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// }
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// return 'No wood nearby.';
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// })
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// },
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// {
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// name: '!collectstone',
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// description: 'Collect 3 cobblestone blocks.',
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// perform: wrapExecution(async (agent) => {
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// let inventory = world.getInventoryCounts(agent.bot);
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// for (const item in inventory) {
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// if (inventory[item] && inventory[item] > 0 && item.includes('pickaxe')) {
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// if (await skills.equip(agent.bot, 'pickaxe'))
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// await skills.collectBlock(agent.bot, 'stone', 3);
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// return;
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// }
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// }
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// return 'No pickaxe in inventory.';
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// })
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// },
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// {
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// name: '!fightmob',
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// description: 'Fight the nearest mob.',
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// perform: wrapExecution(async (agent) => {
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// let mobs = world.getNearbyMobTypes(agent.bot);
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// if (mobs.length == 0)
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// return 'No mobs nearby.';
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// await skills.attackMob(agent.bot, mobs[0], true);
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// })
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// }
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];
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