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88 lines
2.8 KiB
JavaScript
88 lines
2.8 KiB
JavaScript
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import { Viewer } from 'prismarine-viewer/viewer/lib/viewer.js';
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import { WorldView } from 'prismarine-viewer/viewer/lib/worldview.js';
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import { getBufferFromStream } from 'prismarine-viewer/viewer/lib/simpleUtils.js';
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import THREE from 'three';
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import { createCanvas } from 'node-canvas-webgl/lib/index.js';
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import fs from 'fs/promises';
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import { Vec3 } from 'vec3';
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import { EventEmitter } from 'events';
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import worker_threads from 'worker_threads';
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global.Worker = worker_threads.Worker;
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export class Camera extends EventEmitter {
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constructor (bot) {
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super()
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this.bot = bot
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this.viewDistance = 4
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this.width = 800
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this.height = 512
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this.canvas = createCanvas(this.width, this.height)
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this.renderer = new THREE.WebGLRenderer({ canvas: this.canvas })
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this.viewer = new Viewer(this.renderer)
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this._init().then(() => {
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this.emit('ready')
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})
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}
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async _init () {
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const botPos = this.bot.entity.position
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const center = new Vec3(botPos.x, botPos.y+this.bot.entity.height, botPos.z)
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this.viewer.setVersion(this.bot.version)
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// Load world
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const worldView = new WorldView(this.bot.world, this.viewDistance, center)
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this.viewer.listen(worldView)
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this.viewer.camera.position.set(center.x, center.y, center.z)
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await worldView.init(center)
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}
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async captureTargetPoint(x, y, z) {
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this.viewer.camera.lookAt(x, y, z);
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const filename = await this._capture();
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return filename;
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}
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async captureDirection(yaw, pitch) {
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this.viewer.camera.rotation.y = yaw;
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this.viewer.camera.rotation.x = pitch;
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const filename = await this._capture();
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return filename;
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}
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async _capture() {
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console.info('Waiting for camera to load');
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await new Promise(resolve => setTimeout(resolve, 5000));
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this.renderer.render(this.viewer.scene, this.viewer.camera);
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const imageStream = this.canvas.createJPEGStream({
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bufsize: 4096,
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quality: 100,
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progressive: false
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});
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const timestamp = new Date().toISOString().replace(/[:.]/g, '-');
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const filename = `screenshot_${timestamp}`;
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const buf = await getBufferFromStream(imageStream);
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await this._ensureScreenshotDirectory();
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await fs.writeFile(`bots/${this.bot.username}/screenshots/${filename}.jpg`, buf);
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console.log('saved', filename);
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return filename;
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}
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async _ensureScreenshotDirectory() {
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let stats;
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try {
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stats = await fs.stat(`bots/${this.bot.username}/screenshots`);
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} catch (e) {
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if (!stats?.isDirectory()) {
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await fs.mkdir(`bots/${this.bot.username}/screenshots`);
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}
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}
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}
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}
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