mindcraft/src/agent/commands/actions.js

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import * as skills from '../skills.js';
import * as world from '../world.js';
function wrapExecution(func) {
return async function (agent) {
agent.bot.output = '';
agent.coder.executing = true;
let res = await func(agent);
if (res)
agent.bot.output += '\n' + res;
agent.coder.executing = false;
return '\n' + agent.bot.output + '\n';
}
}
// const actionsList = [
export const actionsList = [
{
name: '!execute_action',
description: 'Write and execute code to perform custom behaviors not available as a command.',
perform: async function (agent) {
let res = await agent.coder.generateCode(agent.history);
if (res)
return '\n' + res + '\n';
}
},
{
name: '!stop',
description: 'Force stop all actions and commands that are currently executing.',
perform: async function (agent) {
await agent.coder.stop();
return 'Agent stopped.';
}
},
// {
// name: '!gotoplayer',
// description: 'Go to the nearest player.',
// perform: wrapExecution(async (agent) => {
// let player_name = world.getNearbyPlayerNames(agent.bot);
// if (player_name.length == 0)
// return 'No players nearby.';
// await skills.goToPlayer(agent.bot, player_name[0]);
// })
// },
// {
// name: '!followplayer',
// description: 'Follow the nearest player.',
// perform: wrapExecution(async (agent) => {
// let player_name = world.getNearbyPlayerNames(agent.bot);
// if (player_name.length == 0)
// return 'No players nearby.';
// await skills.followPlayer(agent.bot, player_name[0]);
// })
// },
// {
// name: '!collectwood',
// description: 'Collect 3 wood logs of any type.',
// perform: wrapExecution(async (agent) => {
// let blocks = world.getNearbyBlockTypes(agent.bot);
// for (let block of blocks) {
// if (block.includes('log')) {
// await skills.collectBlock(agent.bot, block, 3);
// return;
// }
// }
// return 'No wood nearby.';
// })
// },
// {
// name: '!collectstone',
// description: 'Collect 3 cobblestone blocks.',
// perform: wrapExecution(async (agent) => {
// let inventory = world.getInventoryCounts(agent.bot);
// for (const item in inventory) {
// if (inventory[item] && inventory[item] > 0 && item.includes('pickaxe')) {
// if (await skills.equip(agent.bot, 'pickaxe'))
// await skills.collectBlock(agent.bot, 'stone', 3);
// return;
// }
// }
// return 'No pickaxe in inventory.';
// })
// },
// {
// name: '!fightmob',
// description: 'Fight the nearest mob.',
// perform: wrapExecution(async (agent) => {
// let mobs = world.getNearbyMobTypes(agent.bot);
// if (mobs.length == 0)
// return 'No mobs nearby.';
// await skills.attackMob(agent.bot, mobs[0], true);
// })
// }
];