Do not connect this bot to public servers with coding enabled. This project allows an LLM to write/execute code on your computer. The code is sandboxed, but still vulnerable to injection attacks. Code writing is disabled by default, you can enable it by setting `allow_insecure_coding` to `true` in `settings.js`. Ye be warned.
- One of these: [OpenAI API Key](https://openai.com/blog/openai-api) | [Gemini API Key](https://aistudio.google.com/app/apikey) | [Anthropic API Key](https://docs.anthropic.com/claude/docs/getting-access-to-claude) | [Replicate API Key](https://replicate.com/) | [Hugging Face API Key](https://huggingface.co/) | [Groq API Key](https://console.groq.com/keys) | [Ollama Installed](https://ollama.com/download). | [Mistral API Key](https://docs.mistral.ai/getting-started/models/models_overview/) | [Qwen API Key [Intl.]](https://www.alibabacloud.com/help/en/model-studio/developer-reference/get-api-key)/[[cn]](https://help.aliyun.com/zh/model-studio/getting-started/first-api-call-to-qwen?) | [Novita AI API Key](https://novita.ai/settings?utm_source=github_mindcraft&utm_medium=github_readme&utm_campaign=link#key-management) |
2. Clone or download this repository (big green button)
3. Rename `keys.example.json` to `keys.json` and fill in your API keys (you only need one). The desired model is set in `andy.json` or other profiles. For other models refer to the table below.
4. In terminal/command prompt, run `npm install` from the installed directory
5. Start a minecraft world and open it to LAN on localhost port `55916`
6. Run `node main.js` from the installed directory
If you encounter issues, check the [FAQ](https://github.com/kolbytn/mindcraft/blob/main/FAQ.md) or find support on [discord](https://discord.gg/mp73p35dzC). We are currently not very responsive to github issues.
You can configure the agent's name, model, and prompts in their profile like `andy.json` with the `model` field. For comprehensive details, see [Model Specifications](#model-specifications).
To connect to online servers your bot will need an official Microsoft/Minecraft account. You can use your own personal one, but will need another account if you want to connect too and play with it. To connect, change these lines in `settings.js`:
To use different accounts, Mindcraft will connect with the account that the Minecraft launcher is currently using. You can switch accounts in the launcer, then run `node main.js`, then switch to your main account after the bot has connected.
If you intend to `allow_insecure_coding`, it is a good idea to run the app in a docker container to reduce risks of running unknown code. This is strongly recommended before connecting to remote servers.
When running in docker, if you want the bot to join your local minecraft server, you have to use a special host address `host.docker.internal` to call your localhost from inside your docker container. Put this into your [settings.js](settings.js):
`model` is used for chat, `code_model` is used for newAction coding, and `embedding` is used to embed text for example selection. If `code_model` or `embedding` are not specified, they will use `model` by default. Not all APIs have an embedding model.
All apis have default models and urls, so those fields are optional. The `params` field is optional and can be used to specify additional parameters for the model. It accepts any key-value pairs supported by the api. Is not supported for embedding models.
## Embedding Models
Embedding models are used to embed and efficiently select relevant examples for conversation and coding.
If you try to use an unsupported model, then it will default to a simple word-overlap method. Expect reduced performance, recommend mixing APIs to ensure embedding support.
By default, the program will use the profiles specified in `settings.js`. You can specify one or more agent profiles using the `--profiles` argument: `node main.js --profiles ./profiles/andy.json ./profiles/jill.json`
Some of the node modules that we depend on have bugs in them. To add a patch, change your local node module file and run `npx patch-package [package-name]`