mindcraft/src/agent/speak.js

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import { exec } from 'child_process';
export function say(textToSpeak) {
const isWin = process.platform === "win32";
const isMac = process.platform === "darwin";
let command;
if (isWin) {
command = `powershell -Command "Add-Type –AssemblyName System.Speech; (New-Object System.Speech.Synthesis.SpeechSynthesizer).Speak(\\"${textToSpeak}\\")"`;
} else if (isMac) {
command = `say "${textToSpeak}"`;
} else {
command = `espeak "${textToSpeak}"`;
}
exec(command, (error, stdout, stderr) => {
if (error) {
console.error(`Error: ${error.message}`);
return;
}
if (stderr) {
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console.error(`Error: ${stderr}`);
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return;
}
});
}