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fixed bug were pathfinding wouldn't work
fixed race condition with "await" gets death position before attempting to path find to death position
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1 changed files with 1 additions and 1 deletions
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@ -1194,7 +1194,7 @@ export async function goToDeath(bot, agent) {
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* @example
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* @example
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* await skills.goToDeath(bot);
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* await skills.goToDeath(bot);
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**/
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**/
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let death_pos = agent.memory_bank.recallPlace('last death position')[0]; // <- dont even ask why this is an array
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let death_pos = await agent.memory_bank.recallPlace('last death position')[0]; // <- dont even ask why this is an array
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if (death_pos) {
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if (death_pos) {
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await goToPosition(bot, death_pos.x, death_pos.y, death_pos.z);
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await goToPosition(bot, death_pos.x, death_pos.y, death_pos.z);
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log(bot, `You have reached the death point.`);
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log(bot, `You have reached the death point.`);
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