Merge pull request #407 from kolbytn/lil-changes

Lil changes
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Max Robinson 2025-01-10 12:43:49 -06:00 committed by GitHub
commit a95fa33266
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GPG key ID: B5690EEEBB952194
10 changed files with 51 additions and 17 deletions

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@ -17,6 +17,14 @@
},
"type": "debug"
},
"debug_inventory_restriction": {
"goal": "Place 1 oak plank, then place 1 stone brick",
"initial_inventory": {
"oak_planks": 20
},
"type": "debug",
"restrict_to_inventory": true
},
"construction": {
"type": "construction",
"goal": "Build a house",

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@ -35,7 +35,8 @@ export default
"code_timeout_mins": 10, // minutes code is allowed to run. -1 for no timeout
"max_messages": 15, // max number of messages to keep in context
"max_commands": -1, // max number of commands to use in a response. -1 for no limit
"num_examples": 2, // number of examples to give to the model
"max_commands": -1, // max number of commands that can be used in consecutive responses. -1 for no limit
"verbose_commands": true, // show full command syntax
"narrate_behavior": true, // chat simple automatic actions ('Picking up item!')
"chat_bot_messages": true, // publicly chat messages to other bots

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@ -3,7 +3,7 @@ import { Coder } from './coder.js';
import { Prompter } from './prompter.js';
import { initModes } from './modes.js';
import { initBot } from '../utils/mcdata.js';
import { containsCommand, commandExists, executeCommand, truncCommandMessage, isAction } from './commands/index.js';
import { containsCommand, commandExists, executeCommand, truncCommandMessage, isAction, blacklistCommands } from './commands/index.js';
import { ActionManager } from './action_manager.js';
import { NPCContoller } from './npc/controller.js';
import { MemoryBank } from './memory_bank.js';
@ -47,7 +47,8 @@ export class Agent {
await this.prompter.initExamples();
console.log('Initializing task...');
this.task = new Task(this, task_path, task_id);
this.blocked_actions = this.task.blocked_actions || [];
const blocked_actions = this.task.blocked_actions || [];
blacklistCommands(blocked_actions);
serverProxy.connect(this);

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@ -14,6 +14,18 @@ export function getCommand(name) {
return commandMap[name];
}
export function blacklistCommands(commands) {
const unblockable = ['!stop', '!stats', '!inventory', '!goal'];
for (let command_name of commands) {
if (unblockable.includes(command_name)){
console.warn(`Command ${command_name} is unblockable`);
continue;
}
delete commandMap[command_name];
delete commandList.find(command => command.name === command_name);
}
}
const commandRegex = /!(\w+)(?:\(((?:-?\d+(?:\.\d+)?|true|false|"[^"]*")(?:\s*,\s*(?:-?\d+(?:\.\d+)?|true|false|"[^"]*"))*)\))?/
const argRegex = /-?\d+(?:\.\d+)?|true|false|"[^"]*"/g;
@ -214,7 +226,7 @@ export async function executeCommand(agent, message) {
}
}
export function getCommandDocs(blacklist=null) {
export function getCommandDocs() {
const typeTranslations = {
//This was added to keep the prompt the same as before type checks were implemented.
//If the language model is giving invalid inputs changing this might help.
@ -228,9 +240,6 @@ export function getCommandDocs(blacklist=null) {
Use the commands with the syntax: !commandName or !commandName("arg1", 1.2, ...) if the command takes arguments.\n
Do not use codeblocks. Use double quotes for strings. Only use one command in each response, trailing commands and comments will be ignored.\n`;
for (let command of commandList) {
if (blacklist && blacklist.includes(command.name)) {
continue;
}
docs += command.name + ': ' + command.description + '\n';
if (command.params) {
docs += 'Params:\n';

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@ -1,5 +1,6 @@
import * as world from '../library/world.js';
import * as mc from '../../utils/mcdata.js';
import { getCommandDocs } from './index.js';
import convoManager from '../conversation.js';
const pad = (str) => {
@ -181,12 +182,7 @@ export const queryList = [
name: '!help',
description: 'Lists all available commands and their descriptions.',
perform: async function (agent) {
const commandList = actionsList.map(action => {
return `${action.name.padEnd(15)} - ${action.description}`; // Ensure consistent spacing
}).join('\n');
console.log(commandList);
return `Available Commands:\n${commandList}`;
return getCommandDocs();
}
},
];

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@ -558,6 +558,14 @@ export async function placeBlock(bot, blockType, x, y, z, placeOn='bottom', dont
const target_dest = new Vec3(Math.floor(x), Math.floor(y), Math.floor(z));
if (bot.modes.isOn('cheat') && !dontCheat) {
if (bot.restrict_to_inventory) {
let block = bot.inventory.items().find(item => item.name === blockType);
if (!block) {
log(bot, `Cannot place ${blockType}, you are restricted to your current inventory.`);
return false;
}
}
// invert the facing direction
let face = placeOn === 'north' ? 'south' : placeOn === 'south' ? 'north' : placeOn === 'east' ? 'west' : 'east';
if (blockType.includes('torch') && placeOn !== 'bottom') {
@ -599,7 +607,7 @@ export async function placeBlock(bot, blockType, x, y, z, placeOn='bottom', dont
if (item_name == "redstone_wire")
item_name = "redstone";
let block = bot.inventory.items().find(item => item.name === item_name);
if (!block && bot.game.gameMode === 'creative') {
if (!block && bot.game.gameMode === 'creative' && !bot.restrict_to_inventory) {
await bot.creative.setInventorySlot(36, mc.makeItem(item_name, 1)); // 36 is first hotbar slot
block = bot.inventory.items().find(item => item.name === item_name);
}

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@ -404,6 +404,9 @@ export function initModes(agent) {
_agent = agent;
// the mode controller is added to the bot object so it is accessible from anywhere the bot is used
agent.bot.modes = new ModeController();
if (agent.task) {
agent.bot.restrict_to_inventory = agent.task.restrict_to_inventory;
}
let modes_json = agent.prompter.getInitModes();
if (modes_json) {
agent.bot.modes.loadJson(modes_json);

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@ -4,6 +4,7 @@ import { getCommandDocs } from './commands/index.js';
import { getSkillDocs } from './library/index.js';
import { stringifyTurns } from '../utils/text.js';
import { getCommand } from './commands/index.js';
import settings from '../../settings.js';
import { Gemini } from '../models/gemini.js';
import { GPT } from '../models/gpt.js';
@ -155,8 +156,8 @@ export class Prompter {
async initExamples() {
try {
this.convo_examples = new Examples(this.embedding_model);
this.coding_examples = new Examples(this.embedding_model);
this.convo_examples = new Examples(this.embedding_model, settings.num_examples);
this.coding_examples = new Examples(this.embedding_model, settings.num_examples);
// Wait for both examples to load before proceeding
await Promise.all([
@ -186,7 +187,7 @@ export class Prompter {
prompt = prompt.replaceAll('$ACTION', this.agent.actions.currentActionLabel);
}
if (prompt.includes('$COMMAND_DOCS'))
prompt = prompt.replaceAll('$COMMAND_DOCS', getCommandDocs(this.agent.blocked_actions));
prompt = prompt.replaceAll('$COMMAND_DOCS', getCommandDocs());
if (prompt.includes('$CODE_DOCS'))
prompt = prompt.replaceAll('$CODE_DOCS', getSkillDocs());
if (prompt.includes('$EXAMPLES') && examples !== null)

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@ -51,6 +51,7 @@ export class Task {
this.taskStartTime = Date.now();
this.validator = new TaskValidator(this.data, this.agent);
this.blocked_actions = this.data.blocked_actions || [];
this.restrict_to_inventory = !!this.data.restrict_to_inventory;
if (this.data.goal)
this.blocked_actions.push('!endGoal');
if (this.data.conversation)

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@ -33,6 +33,9 @@ export class Examples {
this.examples = examples;
if (!this.model) return; // Early return if no embedding model
if (this.select_num === 0)
return;
try {
// Create array of promises first
const embeddingPromises = examples.map(example => {
@ -52,6 +55,9 @@ export class Examples {
}
async getRelevant(turns) {
if (this.select_num === 0)
return [];
let turn_text = this.turnsToText(turns);
if (this.model !== null) {
let embedding = await this.model.embed(turn_text);