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added autobuild and autodelete to blueprint class (with functions to execute them)
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parent
4a79866197
commit
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2 changed files with 134 additions and 3 deletions
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@ -242,6 +242,105 @@ export class Blueprint {
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};
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};
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}
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}
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/**
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* Takes in the blueprint, and then converts it into a set of /setblock commands for the bot to follow
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* @Returns: An object containing the setblock commands as a list of strings, and a position nearby the blueprint but not in it
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* @param blueprint
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*/
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autoBuild() {
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const commands = [];
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let blueprint = this.data
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let minX = Infinity, maxX = -Infinity;
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let minY = Infinity, maxY = -Infinity;
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let minZ = Infinity, maxZ = -Infinity;
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for (const level of blueprint.levels) {
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console.log(level.level)
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const baseX = level.coordinates[0];
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const baseY = level.coordinates[1];
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const baseZ = level.coordinates[2];
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const placement = level.placement;
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// Update bounds
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minX = Math.min(minX, baseX);
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maxX = Math.max(maxX, baseX + placement[0].length - 1);
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minY = Math.min(minY, baseY);
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maxY = Math.max(maxY, baseY);
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minZ = Math.min(minZ, baseZ);
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maxZ = Math.max(maxZ, baseZ + placement.length - 1);
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// Loop through the 2D placement array
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for (let z = 0; z < placement.length; z++) {
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for (let x = 0; x < placement[z].length; x++) {
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const blockType = placement[z][x];
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if (blockType) {
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const setblockCommand = `/setblock ${baseX + x} ${baseY} ${baseZ + z} ${blockType}`;
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commands.push(setblockCommand);
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}
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}
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}
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}
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// Calculate a position nearby the blueprint but not in it
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const nearbyPosition = {
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x: maxX + 5, // Move 5 blocks to the right
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y: minY, // Stay on the lowest level of the blueprint
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z: minZ // Stay aligned with the front of the blueprint
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};
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return { commands, nearbyPosition };
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}
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/**
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* Takes in a blueprint, and returns a set of commands to clear up the space.
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*
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*/
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autoDelete() {
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const commands = [];
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let blueprint = this.data
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let minX = Infinity, maxX = -Infinity;
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let minY = Infinity, maxY = -Infinity;
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let minZ = Infinity, maxZ = -Infinity;
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for (const level of blueprint.levels) {
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const baseX = level.coordinates[0];
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const baseY = level.coordinates[1];
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const baseZ = level.coordinates[2];
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const placement = level.placement;
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// Update bounds
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minX = Math.min(minX, baseX);
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maxX = Math.max(maxX, baseX + placement[0].length - 1);
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minY = Math.min(minY, baseY);
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maxY = Math.max(maxY, baseY);
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minZ = Math.min(minZ, baseZ);
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maxZ = Math.max(maxZ, baseZ + placement.length - 1);
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// Loop through the 2D placement array
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for (let z = 0; z < placement.length; z++) {
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for (let x = 0; x < placement[z].length; x++) {
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const blockType = placement[z][x];
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if (blockType) {
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const setblockCommand = `/setblock ${baseX + x} ${baseY} ${baseZ + z} air`;
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commands.push(setblockCommand);
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}
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}
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}
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}
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// Calculate a position nearby the blueprint but not in it
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const nearbyPosition = {
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x: maxX + 5, // Move 5 blocks to the right
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y: minY, // Stay on the lowest level of the blueprint
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z: minZ // Stay aligned with the front of the blueprint
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};
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return { commands, nearbyPosition };
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}
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}
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}
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@ -431,3 +530,35 @@ export function giveBlueprint(agent, blueprint) {
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bot.chat(`/give ${name} ${blueprint_name} ${blueprint_count}`);
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bot.chat(`/give ${name} ${blueprint_name} ${blueprint_count}`);
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console.log(`Gave ${name} ${blueprint_count} ${blueprint_name}(s).`);
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console.log(`Gave ${name} ${blueprint_count} ${blueprint_name}(s).`);
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}
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}
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/**
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* Auto-builds blueprint in minecraft world
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* @param agent
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* @param blueprint must be of the blueprint class
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*/
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export function buildBlueprint(agent, blueprint){
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let bot = agent.bot
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const result = blueprint.autoBuild();
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// const result = clearHouse(blueprint)
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const commands = result.commands;
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const nearbyPosition = result.nearbyPosition;
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for (const command of commands) {
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bot.chat(command);
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}
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}
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/**
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* auto-deletes a built blueprint
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* @param agent
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* @param blueprint must be of the blueprint class
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*/
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export function deleteBlueprint(agent, blueprint){
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let bot = agent.bot
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const result = blueprint.autoDelete()
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const commands = result.commands;
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const nearbyPosition = result.nearbyPosition;
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for (const command of commands) {
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bot.chat(command);
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}
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}
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@ -45,7 +45,7 @@ bot.on('spawn', async () => {
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};
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};
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// have andy build the blueprint automatically
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// have andy build the blueprint automatically
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const result = blueprintToCommands(blueprint);
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const result = autoBuild(blueprint);
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// const result = clearHouse(blueprint)
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// const result = clearHouse(blueprint)
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const commands = result.commands;
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const commands = result.commands;
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const nearbyPosition = result.nearbyPosition;
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const nearbyPosition = result.nearbyPosition;
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@ -70,7 +70,7 @@ bot.on('spawn', async () => {
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* @Returns: An object containing the setblock commands as a list of strings, and a position nearby the blueprint but not in it
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* @Returns: An object containing the setblock commands as a list of strings, and a position nearby the blueprint but not in it
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* @param blueprint
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* @param blueprint
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*/
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*/
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function blueprintToCommands(blueprint) {
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function autoBuild(blueprint) {
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const commands = [];
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const commands = [];
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let minX = Infinity, maxX = -Infinity;
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let minX = Infinity, maxX = -Infinity;
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@ -119,7 +119,7 @@ function blueprintToCommands(blueprint) {
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* Takes in a blueprint, and returns a set of commands to clear up the space.
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* Takes in a blueprint, and returns a set of commands to clear up the space.
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*
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*
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*/
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*/
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function clearHouse(blueprint) {
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function autoDelete(blueprint) {
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const commands = [];
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const commands = [];
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let minX = Infinity, maxX = -Infinity;
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let minX = Infinity, maxX = -Infinity;
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