import * as world from '../library/world.js'; import * as mc from '../../utils/mcdata.js'; const pad = (str) => { return '\n' + str + '\n'; } // queries are commands that just return strings and don't affect anything in the world export const queryList = [ { name: "!stats", description: "Get your bot's location, health, hunger, and time of day.", perform: function (agent) { let bot = agent.bot; let res = 'STATS'; let pos = bot.entity.position; // display position to 2 decimal places res += `\n- Position: x: ${pos.x.toFixed(2)}, y: ${pos.y.toFixed(2)}, z: ${pos.z.toFixed(2)}`; res += `\n- Gamemode: ${bot.game.gameMode}`; res += `\n- Health: ${Math.round(bot.health)} / 20`; res += `\n- Hunger: ${Math.round(bot.food)} / 20`; res += `\n- Biome: ${world.getBiomeName(bot)}`; let weather = "Clear"; if (bot.rainState > 0) weather = "Rain"; if (bot.thunderState > 0) weather = "Thunderstorm"; res += `\n- Weather: ${weather}`; // let block = bot.blockAt(pos); // res += `\n- Artficial light: ${block.skyLight}`; // res += `\n- Sky light: ${block.light}`; // light properties are bugged, they are not accurate if (bot.time.timeOfDay < 6000) { res += '\n- Time: Morning'; } else if (bot.time.timeOfDay < 12000) { res += '\n- Time: Afternoon'; } else { res += '\n- Time: Night'; } let other_players = world.getNearbyPlayerNames(bot); if (other_players.length > 0) { res += '\n- Other Players: ' + other_players.join(', '); } res += '\n' + agent.bot.modes.getMiniDocs() + '\n'; return pad(res); } }, { name: "!inventory", description: "Get your bot's inventory.", perform: function (agent) { let bot = agent.bot; let inventory = world.getInventoryCounts(bot); let res = 'INVENTORY'; for (const item in inventory) { if (inventory[item] && inventory[item] > 0) res += `\n- ${item}: ${inventory[item]}`; } if (res === 'INVENTORY') { res += ': none'; } else if (agent.bot.game.gameMode === 'creative') { res += '\n(You have infinite items in creative mode. You do not need to gather resources!!)'; } return pad(res); } }, { name: "!nearbyBlocks", description: "Get the blocks near the bot.", perform: function (agent) { let bot = agent.bot; let res = 'NEARBY_BLOCKS'; let blocks = world.getNearbyBlockTypes(bot); for (let i = 0; i < blocks.length; i++) { res += `\n- ${blocks[i]}`; } if (blocks.length == 0) { res += ': none'; } return pad(res); } }, { name: "!craftable", description: "Get the craftable items with the bot's inventory.", perform: function (agent) { const bot = agent.bot; const table = world.getNearestBlock(bot, 'crafting_table'); let res = 'CRAFTABLE_ITEMS'; for (const item of mc.getAllItems()) { let recipes = bot.recipesFor(item.id, null, 1, table); if (recipes.length > 0) { res += `\n- ${item.name}`; } } if (res == 'CRAFTABLE_ITEMS') { res += ': none'; } return pad(res); } }, { name: "!entities", description: "Get the nearby players and entities.", perform: function (agent) { let bot = agent.bot; let res = 'NEARBY_ENTITIES'; for (const entity of world.getNearbyPlayerNames(bot)) { res += `\n- player: ${entity}`; } for (const entity of world.getNearbyEntityTypes(bot)) { res += `\n- mob: ${entity}`; } if (res == 'NEARBY_ENTITIES') { res += ': none'; } return pad(res); } }, { name: "!modes", description: "Get all available modes and their docs and see which are on/off.", perform: function (agent) { return agent.bot.modes.getDocs(); } }, { name: '!savedPlaces', description: 'List all saved locations.', perform: async function (agent) { return "Saved place names: " + agent.memory_bank.getKeys(); } } ];