mkxp-z/meson.build

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Meson
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project('mkxp-z', 'cpp', 'c', version: '1.1.0', default_options: ['cpp_std=c++11'])
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minimum_macos_version = get_option('macos_min_version')
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# The meson build is mostly directly copied from the old CMakeLists,
# it still needs to be cleaned up
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xxd = find_program('xxd', native: true)
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host_system = host_machine.system()
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compiler = meson.get_compiler('cpp')
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# ====================
# Ext libs
# ====================
ext_dependencies = []
# DISCORD
discord = false
discord_libpath = get_option('discord_sdk_path')
if discord_libpath != ''
discordlib = compiler.find_library('discord_game_sdk', required: false, dirs: '@0@/lib/@1@'.format(discord_libpath, host_machine.cpu_family()))
if discordlib.found() == true
add_project_arguments(['-I@0@/c'.format(discord_libpath), '-DHAVE_DISCORDSDK'], language: 'cpp')
ext_dependencies += discordlib
discord = true
endif
endif
# ====================
# Main source
# ====================
if get_option('workdir_current')
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add_project_arguments('-DWORKDIR_CURRENT', language: 'cpp')
endif
if get_option('use_fakeapi')
add_project_arguments('-DUSE_FAKEAPI', language: 'cpp')
endif
if not get_option('console')
add_project_arguments('-DNO_CONSOLE', language: 'cpp')
endif
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subdir('src')
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subdir('binding')
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subdir('shader')
subdir('assets')
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all_sources = [main, bindings, processed_shaders, processed_assets]
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include_dirs = [include_directories('src', 'binding')]
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# Use cwalk
all_sources += files('cwalk/src/cwalk.c')
include_dirs += include_directories('cwalk/include')
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linker_args = []
if host_system == 'windows'
subdir('windows')
all_sources += windows_resources
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include_dirs += include_directories('windows')
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elif host_system == 'darwin'
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subdir('macos')
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if compiler.get_id() == 'clang'
add_project_arguments('-stdlib=libc++', language: 'cpp')
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add_project_arguments('-mmacosx-version-min='+minimum_macos_version, language: 'cpp')
add_project_arguments('-mmacosx-version-min='+minimum_macos_version, language: 'c')
add_project_link_arguments('-mmacosx-version-min='+minimum_macos_version, language: 'cpp')
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endif
endif
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executable(meson.project_name(),
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sources: all_sources,
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dependencies: [main_dependencies, binding_dependencies, ext_dependencies],
include_directories: include_dirs,
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gui_app: (get_option('console') == false),
install: (host_system == 'darwin')
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)