mkxp-z/shader/sprite.vert

26 lines
495 B
GLSL
Raw Normal View History

uniform mat4 projMat;
uniform mat4 spriteMat;
uniform vec2 texSizeInv;
uniform vec2 patternSizeInv;
uniform vec2 patternScroll;
uniform bool renderPattern;
attribute vec2 position;
attribute vec2 texCoord;
varying vec2 v_texCoord;
varying vec2 v_patCoord;
void main()
{
gl_Position = projMat * spriteMat * vec4(position, 0, 1);
v_texCoord = texCoord * texSizeInv;
if (renderPattern) {
v_patCoord = (texCoord * patternSizeInv) - (patternScroll * patternSizeInv);
}
}