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a9d7e0783a
mkxp-z
/
shader
/
simpleColor.frag
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Remove the remaining bits of deprecated GL usage The drawing is now completely shader based, which makes away with all usage of the depracted matrix stack. This also allows us to do things like simple translations and texture coordinate translation directly instead of doing everything indirectly through matrices. Fixed vertex attributes ('vertexPointer()' etc) are also replaced with user defined attribute arrays.
2013-09-23 07:15:01 +02:00
Use Core GL context, allow OpenGL3/4 on macOS
2020-02-24 22:29:36 -05:00
in
lowp
vec4
v_color
;
out
vec4
fragColor
;
void
main
(
)
{
fragColor
=
v_color
;
}
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