mkxp-z/scripts/EssentialsCompatibility.rb

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# ======================================================================
# TILEMAP VERTICAL WRAPPER
#
# This is a little fix for Pokemon Essentials' custom tilemap code
# that works around MKXP's GPU texture size limit that would normally
# stop you from playing a lot of games.
#
# The concept is simple enough: If your tileset is too big, a new
# bitmap will be constructed with all the excess pixels sent to the
# image's right side. This basically means that you now have a limit
# far higher than you should ever actually need.
#
# Because of the extra math the game will have to do to find the right
# pixels, this will probably cause a performance hit while on these
# maps which would normally be megasurfaces.
#
# It can probably be improved by changing CustomTilemap.getRegularTile
# to just find the correct pixels on its own, without having to
# translate the coordinates afterwards, but this will satisfy me just
# for the moment.
#
# Really, it'd be far better to cut up the image on the C++ end and
# use a custom shader to get the image right or something like that,
# but that's work for another day.
#
# For now, I'm just happy I can finally test whatever game I like.
# ~Zoro
#=======================================================================
module VWrap
MAX_TEX_SIZE = Bitmap.max_size
TILESET_WIDTH = 0x100
def self.clamp(val, min, max)
val = max if val > max
val = min if val < min
return val
end
def self.makeVWrappedTileset(originalbmp)
width = originalbmp.width
height = originalbmp.height
if width == TILESET_WIDTH && originalbmp.mega?
columns = (height / MAX_TEX_SIZE.to_f).ceil
return nil if columns * TILESET_WIDTH > MAX_TEX_SIZE
bmp = Bitmap.new(TILESET_WIDTH*columns, MAX_TEX_SIZE)
remainder = height % MAX_TEX_SIZE
columns.times{|col|
srcrect = Rect.new(0, col * MAX_TEX_SIZE, width, (col + 1 == columns) ? remainder : MAX_TEX_SIZE)
bmp.blt(col*TILESET_WIDTH, 0, originalbmp, srcrect)
}
return bmp
end
return originalbmp
end
def self.blitVWrappedPixels(destX, destY, dest, src, srcrect)
merge = (srcrect.y % MAX_TEX_SIZE) > ((srcrect.y + srcrect.height) % MAX_TEX_SIZE)
srcrect.x = clamp(srcrect.x, 0,TILESET_WIDTH)
srcrect.width = clamp(srcrect.width, 0, TILESET_WIDTH - srcrect.x)
col = (srcrect.y / MAX_TEX_SIZE.to_f).floor
srcX = col * TILESET_WIDTH + srcrect.x
srcY = srcrect.y % MAX_TEX_SIZE
if !merge
dest.blt(destX, destY, src, Rect.new(srcX, srcY, srcrect.width, srcrect.height))
else
#FIXME won't work on heights longer than two columns, but nobody should need
# more than 32k pixels high at once anyway
side = {:a => MAX_TEX_SIZE - srcY, :b => srcrect.height - (MAX_TEX_SIZE - srcY)}
dest.blt(destX, destY, src, Rect.new(srcX, srcY, srcrect.width, side[:a]))
dest.blt(destX, destY + side[:a], src, Rect.new(srcX + TILESET_WIDTH, 0, srcrect.width, side[:b]))
end
end
end
# -------------------------
if $MKXP == true
class CustomTilemap
def tileset=(value)
if value.mega?
@tileset = VWrap::makeVWrappedTileset(value)
else
@tileset = value
end
@tilesetchanged = true
end
alias old_getRegularTile getRegularTile
def getRegularTile(sprite, id)
return old_getRegularTile(sprite, id) if @tileset.width <= VWrap::TILESET_WIDTH
bitmap = @regularTileInfo[id]
if !bitmap
bitmap = Bitmap.new(@tileWidth, @tileHeight)
rect=Rect.new(((id - 384)&7)*@tileSrcWidth,((id - 384)>>3)*@tileSrcHeight,
@tileSrcWidth,@tileSrcHeight)
VWrap::blitVWrappedPixels(0,0, bitmap, @tileset, rect)
@regularTileInfo[id]=bitmap
end
sprite.bitmap = bitmap if sprite.bitmap != bitmap
end
end
end
2020-04-23 05:33:00 -04:00
# =================================================================
# Any extra overrides to fix a bunch of break-y things.
# This should allow someone to load up games on Windows just fine.
# Maybe not perfect compatibility, but better.
# =================================================================
module Graphics
def self.snap_to_bitmap
return Graphics.mkxp_snap_to_bitmap
end
end
def pbScreenCapture
capturefile = nil
500.times{|i|
filename = RTP.getSaveFileName(sprintf("capture%03d.bmp",i))
if !safeExists?(filename)
capturefile = filename
break
end
}
begin
Graphics.screenshot(capturefile)
pbSEPlay("expfull") if FileTest.audio_exist?("Audio/SE/expfull")
rescue
nil
end
end
alias old_pbDrawTextPositions pbDrawTextPositions
def pbDrawTextPositions(bitmap,textpos)
old_pbDrawTextPositions(bitmap,textpos.map{|n|n+4})
end