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d9465b28a0
mkxp-z
/
shader
/
simpleColor.frag
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Remove the remaining bits of deprecated GL usage The drawing is now completely shader based, which makes away with all usage of the depracted matrix stack. This also allows us to do things like simple translations and texture coordinate translation directly instead of doing everything indirectly through matrices. Fixed vertex attributes ('vertexPointer()' etc) are also replaced with user defined attribute arrays.
2013-09-23 07:15:01 +02:00
Revert to using GL compatibility contexts (and GLES2)
2020-11-16 21:56:19 -05:00
varying
lowp
vec4
v_color
;
void
main
(
)
{
gl_FragColor
=
v_color
;
}
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