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Get a game running with 1.8 (Used Ao Oni)
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2 changed files with 9 additions and 2 deletions
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@ -394,7 +394,7 @@ static inline VALUE
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rb_file_open_str(VALUE filename, const char *mode)
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rb_file_open_str(VALUE filename, const char *mode)
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{
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{
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VALUE fileobj = rb_const_get(rb_cObject, rb_intern("File"));
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VALUE fileobj = rb_const_get(rb_cObject, rb_intern("File"));
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return rb_funcall(fileobj, rb_intern("open"), 2, filename, mode);
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return rb_funcall(fileobj, rb_intern("open"), 2, filename, rb_str_new2(mode));
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}
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}
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#endif
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#endif
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@ -132,8 +132,15 @@ VALUE
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kernelLoadDataInt(const char *filename, bool rubyExc)
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kernelLoadDataInt(const char *filename, bool rubyExc)
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{
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{
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rb_gc_start();
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rb_gc_start();
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#ifndef OLD_RUBY
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VALUE port = fileIntForPath(filename, rubyExc);
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VALUE port = fileIntForPath(filename, rubyExc);
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#else
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// the above results in an uninitialized IO,
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// so let's use Ruby to open the file instead
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// hopefully a temporary fix
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VALUE port = rb_file_open_str(rb_str_new2(filename), "rb");
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#endif
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VALUE marsh = rb_const_get(rb_cObject, rb_intern("Marshal"));
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VALUE marsh = rb_const_get(rb_cObject, rb_intern("Marshal"));
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