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https://github.com/mkxp-z/mkxp-z.git
synced 2025-04-29 19:44:49 +02:00
Remove the config option that changes the volume scale
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parent
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commit
d3a0b4c9fb
11 changed files with 11 additions and 48 deletions
10
mkxp.json
10
mkxp.json
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@ -467,16 +467,6 @@
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//
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// "YJITEnable": false,
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// Determines how the volume value of a sound affects how loud the sound is.
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// The stock RPG Maker runtimes use a -35 dB scale for volume (option 0),
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// but other runtimes might use a different scale.
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// 0: -35 dB (a gain of -0.35 dB is applied to the sound for every percent
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// the volume is set below 100%)
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// 1: linear (sound amplitude is multiplied by the volume)
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// (default: 0)
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//
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// "volumeScale": 0,
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// SoundFont to use for midi playback (via fluidsynth)
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// (default: none)
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//
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@ -27,7 +27,6 @@
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#include <SDL_audio.h>
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#include <assert.h>
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#include <cfloat>
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#include <cmath>
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namespace AL
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@ -168,22 +167,10 @@ namespace Source
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return value;
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}
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enum VolumeScale
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inline void setVolume(Source::ID id, float value)
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{
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Db35 = 0,
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Linear = 1,
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};
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inline void setVolume(Source::ID id, float value, VolumeScale scale)
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{
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switch (scale) {
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case Linear:
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break;
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default:
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if (value > FLT_EPSILON) {
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value = std::pow(10.0f, -(35.0f / 20.0f) * (1.0f - value));
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}
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break;
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if (value > FLT_EPSILON) {
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value = std::pow(10.0f, -(35.0f / 20.0f) * (1.0f - value));
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}
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alSourcef(id.al, AL_GAIN, value);
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}
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@ -36,11 +36,9 @@
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#include <SDL_timer.h>
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ALStream::ALStream(LoopMode loopMode,
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AL::Source::VolumeScale volumeScale,
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const std::string &threadId)
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: looped(loopMode == Looped),
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state(Closed),
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volumeScale(volumeScale),
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source(0),
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thread(0),
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preemptPause(false),
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@ -48,7 +46,7 @@ ALStream::ALStream(LoopMode loopMode,
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{
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alSrc = AL::Source::gen();
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AL::Source::setVolume(alSrc, 1.0f, volumeScale);
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AL::Source::setVolume(alSrc, 1.0f);
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AL::Source::setPitch(alSrc, 1.0f);
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AL::Source::detachBuffer(alSrc);
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@ -166,7 +164,7 @@ void ALStream::pause()
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void ALStream::setVolume(float value)
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{
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AL::Source::setVolume(alSrc, value, volumeScale);
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AL::Source::setVolume(alSrc, value);
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}
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void ALStream::setPitch(float value)
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@ -47,8 +47,6 @@ struct ALStream
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bool looped;
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State state;
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AL::Source::VolumeScale volumeScale;
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ALDataSource *source;
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SDL_Thread *thread;
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@ -91,7 +89,6 @@ struct ALStream
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};
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ALStream(LoopMode loopMode,
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AL::Source::VolumeScale volumeScale,
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const std::string &threadId);
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~ALStream();
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@ -69,15 +69,15 @@ struct AudioPrivate
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} meWatch;
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AudioPrivate(RGSSThreadData &rtData)
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: bgs(ALStream::Looped, static_cast<AL::Source::VolumeScale>(rtData.config.volumeScale), "bgs"),
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me(ALStream::NotLooped, static_cast<AL::Source::VolumeScale>(rtData.config.volumeScale), "me"),
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: bgs(ALStream::Looped, "bgs"),
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me(ALStream::NotLooped, "me"),
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se(rtData.config),
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syncPoint(rtData.syncPoint),
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volumeRatio(1)
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{
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for (int i = 0; i < rtData.config.BGM.trackCount; i++) {
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std::string id = std::string("bgm" + std::to_string(i));
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bgmTracks.push_back(new AudioStream(ALStream::Looped, static_cast<AL::Source::VolumeScale>(rtData.config.volumeScale), id.c_str()));
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bgmTracks.push_back(new AudioStream(ALStream::Looped, id.c_str()));
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}
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meWatch.state = MeNotPlaying;
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@ -29,11 +29,10 @@
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#include <SDL_timer.h>
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AudioStream::AudioStream(ALStream::LoopMode loopMode,
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AL::Source::VolumeScale volumeScale,
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const std::string &threadId)
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: extPaused(false),
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noResumeStop(false),
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stream(loopMode, volumeScale, threadId)
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stream(loopMode, threadId)
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{
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current.volume = 1.0f;
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current.pitch = 1.0f;
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@ -121,7 +121,6 @@ struct AudioStream
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} fadeIn;
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AudioStream(ALStream::LoopMode loopMode,
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AL::Source::VolumeScale volumeScale,
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const std::string &threadId);
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~AudioStream();
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@ -93,8 +93,7 @@ SoundEmitter::SoundEmitter(const Config &conf)
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srcCount(conf.SE.sourceCount),
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alSrcs(srcCount),
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atchBufs(srcCount),
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srcPrio(srcCount),
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volumeScale(static_cast<AL::Source::VolumeScale>(conf.volumeScale))
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srcPrio(srcCount)
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{
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for (size_t i = 0; i < srcCount; ++i)
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{
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@ -173,7 +172,7 @@ void SoundEmitter::play(const std::string &filename,
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if (switchBuffer)
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AL::Source::attachBuffer(src, buffer->alBuffer);
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AL::Source::setVolume(src, _volume, volumeScale);
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AL::Source::setVolume(src, _volume);
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AL::Source::setPitch(src, _pitch);
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AL::Source::play(src);
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@ -49,8 +49,6 @@ struct SoundEmitter
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/* Indices of sources, sorted by priority (lowest first) */
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std::vector<size_t> srcPrio;
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AL::Source::VolumeScale volumeScale;
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SoundEmitter(const Config &conf);
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~SoundEmitter();
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@ -178,7 +178,6 @@ void Config::read(int argc, char *argv[]) {
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{"dataPathApp", ""},
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{"iconPath", ""},
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{"execName", "Game"},
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{"volumeScale", 0},
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{"midiSoundFont", ""},
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{"midiChorus", false},
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{"midiReverb", false},
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@ -307,7 +306,6 @@ try { exp } catch (...) {}
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SET_OPT(anyAltToggleFS, boolean);
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SET_OPT(enableReset, boolean);
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SET_OPT(enableSettings, boolean);
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SET_OPT(volumeScale, integer);
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SET_STRINGOPT(midi.soundFont, midiSoundFont);
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SET_OPT_CUSTOMKEY(midi.chorus, midiChorus, boolean);
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SET_OPT_CUSTOMKEY(midi.reverb, midiReverb, boolean);
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@ -93,8 +93,6 @@ struct Config {
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std::string execName;
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std::string titleLanguage;
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int volumeScale;
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struct {
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std::string soundFont;
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bool chorus;
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