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Merge pull request #223 from Splendide-Imaginarius/mkxp-z-seek-round
Audio: convert seconds to samples by rounding rather than flooring
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commit
ef90a2f30b
2 changed files with 3 additions and 5 deletions
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@ -153,9 +153,8 @@ struct SDLSoundSource : ALDataSource
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else
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{
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// Unfortunately there is no easy API in SDL_sound for seeking with better precision than 1ms.
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// TODO: Work around this by manually consuming the remaining samples.
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// TODO: Also we're flooring here when we probably should be rounding.
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Sound_Seek(sample, static_cast<uint32_t>(seconds * 1000));
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// TODO: Work around this by flooring instead of rounding, and then manually consuming the remaining samples.
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Sound_Seek(sample, static_cast<uint32_t>(lround(seconds * 1000)));
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}
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}
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@ -164,8 +164,7 @@ struct VorbisSource : ALDataSource
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currentFrame = 0;
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}
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// TODO: We're flooring here when we probably should be rounding.
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currentFrame = seconds * info.rate;
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currentFrame = lround(seconds * info.rate);
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if (loop.valid && currentFrame > loop.end)
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currentFrame = loop.start;
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