Struma
2fd585393d
the not-so-great warning purge
2021-02-22 01:22:26 -05:00
Struma
4233d36b22
Allow setting keybinding names from config
2021-01-15 04:49:27 -05:00
Struma
f5af9d66e6
Use Ruby 3 defaults for JIT (instead of 2.6)
2021-01-09 18:44:31 -05:00
Struma
c3b5623a3d
Create configuration options specifically for JIT
2021-01-09 06:37:24 -05:00
Aeodyn
63b92d3815
Add support for passing commandline arguments set in mkxp.json to the Ruby environment.
2021-01-08 19:48:41 -05:00
Struma
f25acdd7e9
all settings should be fine on M1 now
2021-01-08 11:09:12 -05:00
Struma
487bc4b7ed
Mistakes in configuration options
2021-01-06 04:05:51 -05:00
Struma
d6325abedb
Add fluidsynth to Xcode build
2020-12-29 13:21:31 -05:00
Struma
682b8c4716
Re-enable resizable window by default
...
It was this way before dropping ObjFW.
Must have flubbed it while rewriting config.cpp
2020-12-27 12:15:46 -05:00
Struma
8ccc053e0b
Disable blitting option for arm64 macOS (post-revert)
2020-12-26 10:30:20 -05:00
Struma
0179e6a75b
Revert "Remove haptics code"
...
Some part of this completely breaks the frame limiter.
I do not know which part
2020-12-25 19:41:16 -05:00
Struma
c099d8efc1
Force disable blitting option on Apple Silicon
2020-12-25 12:13:55 -05:00
Struma
99c91ad057
typo city
2020-12-17 16:06:34 -05:00
Struma
0e278c3e5c
Drop ObjFW as a dependency
2020-11-22 03:48:03 -05:00
Struma
c4e110881d
ObjC-less configuration parsing
2020-11-21 22:32:30 -05:00
Inori
ae3cfe9344
Parse INI files with OFINIFile
2019-12-15 05:37:06 -05:00
Inori
0111175c45
Add MKXP.set_window_title
2019-09-05 21:44:11 -04:00
Inori
7f29278bbc
Begin implementing Discord
2019-09-04 05:48:23 -04:00
Inori
86829a9559
Set default data directory to game title
2019-09-02 14:05:46 -04:00
Inori
8b384ba759
more fakeapi stuff + Disable frameskipping by default
2019-08-25 17:58:12 -04:00
Inori
35b7ef0b3f
Changes to runtime configuration options
2019-08-20 13:22:07 -04:00
Inori
5959efcab4
Enable resizing, disable smoothscaling by default
2019-08-12 16:29:50 -04:00
Luis Caceres
43cb318862
Config: Add case-insensitive ini file parser
2019-03-19 19:26:50 +01:00
ReinUsesLisp
b5e5a26d8b
Config: Set debug editor's debug variables into ruby
2018-02-22 09:08:45 +01:00
Jonas Kulla
7d9a85dbbd
Config: Add entry to override the game window title
2017-12-11 00:48:35 +01:00
Jonas Kulla
006f701fec
Config: Add "enableBlitting" entry to toggle GL_EXT_framebuffer_blit
2017-04-23 14:32:11 +02:00
Jonas Kulla
1478e1e0f9
Config: Add "maxTextureSize" entry to artificially limit texture sizes
2017-04-23 14:10:54 +02:00
Jonas Kulla
c4dd3ffaf6
Config: Use set for preloadScripts
...
Would probably make sense for all other string vectors too.
2017-03-03 19:37:19 +01:00
Jonas Kulla
9a3dd2d554
Config: Enable smoothScaling by default
...
There's really no reason not to.
2015-07-21 12:13:24 +02:00
Jonas Kulla
7393f7e951
Config: Add "execName" to specify ini and rgssad filenames
2015-02-19 02:23:23 +01:00
Jonas Kulla
74f8c91bf4
Oops
2015-01-15 09:05:51 +01:00
Jonas Kulla
6f88ddc51c
Config: Move default entry values into PO_DESC macro list
2015-01-03 19:28:23 +01:00
Jonas Kulla
146e0294b4
Add option to fix the framerate to the native screen refresh rate
...
Useful on mobile devices where using non-standard framerates
looks absolutely horrible and screen refresh rates vary highly.
2015-01-03 18:58:13 +01:00
Jonas Kulla
b42725ea20
Add config option working around buggy graphics drivers
...
"subImageFix=true" should fix missing text on radeonsi fglrx
as well as most mobile drivers. Also fixes tileset atlas on
mobile.
2015-01-01 23:38:11 +01:00
Jonas Kulla
7cbf81c83a
Add 'printFPS' config entry to continuously print FPS to console
...
Useful on platforms that don't have window decorations.
2014-12-31 18:52:21 +01:00
Jonas Kulla
35077793a0
Add std::streambuf wrapper around SDL_RWops for boost
...
Also add SDL_RWops version of the readFile utility function.
2014-12-31 18:52:21 +01:00
Jonas Kulla
0a484c8a31
std::string constructor doesn't like null pointers
2014-12-31 18:52:20 +01:00
Jonas Kulla
dd73db2e9d
Introduce F1 menu to reconfigure key bindings at runtime
2014-10-11 20:48:44 +02:00
Jonas Kulla
d223d83cbf
Implement F12 game reset (MRI only)
...
Can be disabled with "enableReset=false".
While at it, also replace the flakey volatile bool flags
with proper atomics.
2014-09-26 06:25:47 +02:00
Jonas Kulla
3983fe66e9
Config: Print parsing errors instead of ignoring them
2014-09-23 19:23:11 +02:00
Jonas Kulla
7f41b9cc45
Config: Correctly setup rgssVer / screen size with customScript
2014-09-05 21:54:16 +02:00
Jonas Kulla
1a98760b31
Config: Properly clamp rgssVersion to allowed range
2014-08-30 12:00:56 +02:00
Jonas Kulla
55f1542c76
Merge separate RGSS version build configs into one
...
Setup active RGSS version at runtime. Desired version can be
specified via config, or as default, auto detected from the game
files. This removes the need to build specifically for each
version, which should help packaging a lot.
This also greatly reduces the danger of introducing code that
wouldn't compile on all RGSS version paths (as certain code paths
were completely ifdef'd out).
This can be optimized more, eg. not compiling shaders that aren't
needed in the active version.
2014-08-28 23:22:05 +02:00
Jonas Kulla
b1ebc655f9
SoundEmitter: Make SE source count configurable
...
Default is still 6.
2014-08-25 05:34:19 +02:00
Jonas Kulla
117ddeee5c
Config: Add 'preloadScript' entry to run raw scripts before the game scripts
...
Useful to insert common code, wrappers etc. without touching Scripts.rxdata.
2014-08-24 07:32:44 +02:00
Jonas Kulla
10bfcb57b7
Config: Convert game title to valid UTF-8 (if it isn't already)
...
Removes the need to manually convert the Game.ini to UTF-8 every
time with eg. Japanese games. Also, setting the window title on
OSX with invalid UTF-8 crashes.
This functionality and the dependency on libiconv and libguess
are optional and can be enabled with `CONFIG+=INI_ENCODING`.
If turned off and invalid UTF-8 is encountered, the game title
is treated as being empty (ie. the folder name is used instead).
2014-08-20 23:32:18 +02:00
Jonas Kulla
3550cc0ff5
Use correct default resolution for RGSS2/3 (544x416)
2014-08-12 22:21:57 +02:00
Jonas Kulla
751fdc599e
Audio: Add MIDI format playback support
...
This adds a new dependency with libfuildsynth. MIDI support
is built by default, but can be disabled if not desired.
All RTP songs should work well, but there are known problems
with other files (see README). Also, the pitch shift implementation
is somewhat poor and doesn't match RMXP (at least subjectively).
A soundfont is not included and must be provided by
the user themself.
2014-08-02 06:42:55 +02:00
Jonas Kulla
ec16210f8a
MRI-Binding: Allow manually specifying load paths in config
2014-07-24 23:11:12 +02:00
Jonas Kulla
58d86039d5
Merge branch 'dev'
2014-04-17 08:19:24 +02:00