Commit graph

4 commits

Author SHA1 Message Date
Struma
94c031b095 Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
Struma
827e20db87 Use Core GL context, allow OpenGL3/4 on macOS 2020-02-24 22:29:36 -05:00
Jonas Kulla
a53163660f Shader: Refine preprocessing on GLES platform
Don't globally set float precision to mediump, only fragment
shaders need that and defining it for vertex shaders causes
tilemap cracks.

Also manually define low precision for variables that hold
color / alpha values.
2014-12-31 18:52:19 +01:00
Jonas Kulla
a54acce6b7 Implement Bitmap 'blur'
I was a bit confused at first because I thought Enterbrain
had actually implemented a full Gaussian blur, but nope,
just dumb averaging.
2013-10-01 18:12:52 +02:00