Splendide Imaginarius
83647b947d
Fix memory leak when disposing a high-res Bitmap
2024-07-02 22:52:15 +00:00
Splendide Imaginarius
8fcd6dd605
Merge pull request #182 from Splendide-Imaginarius/mkxp-z-lanczos-sprite-alpha-log
...
Refactor smooth sprite scaling
2024-04-30 03:06:26 +00:00
Splendide Imaginarius
c12f00c537
Merge pull request #164 from WaywardHeart/snapToBitmap-composite
...
Graphics::snapToBitmap needs to call p->screen.composite()
2024-04-29 20:55:21 +00:00
Splendide Imaginarius
b42c13a8ca
Merge pull request #163 from WaywardHeart/hang-on-close
...
Don't hang if the user closes the game while it's still initializing
2024-04-29 20:53:00 +00:00
Splendide Imaginarius
89801da619
Merge pull request #149 from WaywardHeart/viewportDisposablesRGSS1
...
Use signals to dispose of the children of Viewports in RGSS1
2024-04-29 20:51:10 +00:00
Splendide Imaginarius
7907822a1b
Refactor smooth sprite scaling
...
This implements some of the logic for non-simple sprite scaling, and also
adds debug logging for the remaining missing logic.
2024-04-29 13:27:42 +00:00
Splendide Imaginarius
fc7a55f0b9
Merge pull request #181 from Splendide-Imaginarius/mkxp-z-expensive-log
...
Log expensive optional operations
2024-04-29 12:59:55 +00:00
Splendide Imaginarius
e929cfb7c7
Merge pull request #98 from WaywardHeart/transparent-blitting
...
Enable transparent blitting from megatextures.
2024-04-29 12:55:43 +00:00
Splendide Imaginarius
325a49666d
Log expensive optional operations
...
Path caching and atlas dumping incur a nontrivial performance hit, so it's
useful to log that they're happening so that users are reminded to disable
them if they were enabled accidentally.
2024-04-10 22:48:49 +00:00
Splendide Imaginarius
1ed5101d6f
Don't dump lores atlas if in hires mode
...
The lores atlas is empty in this scenario.
2024-04-10 22:46:41 +00:00
Splendide Imaginarius
a15e4aff14
Merge pull request #178 from Splendide-Imaginarius/mkxp-z-sprite-lanczos
...
Implement smooth scaling for simple sprites
2024-04-02 03:44:55 +00:00
Wayward Heart
8b14894b6f
Fix blitting with negative dimensions
2024-03-24 07:47:58 -05:00
Wayward Heart
cf762c77f1
Only draw text to the hires bitmap when Hires mode is enabled
2024-03-24 07:47:58 -05:00
Wayward Heart
46d9095129
Use gl.unpack_subimage when blitting megasurfaces to textures when available
2024-03-24 07:47:58 -05:00
Wayward Heart
7539a2f34b
Use SDL_LowerBlitScaled/SDL_SoftStretchLinear instead of SDL_BlitScaled
2024-03-24 07:47:58 -05:00
Wayward Heart
e477007061
Use stretchBlt in drawText
2024-03-24 07:47:58 -05:00
Wayward Heart
c89f3d5bd7
Change the create Bitmap from surface constructor to always take ownership of the surface, and provide an option to leave it as a mega surface
2024-03-24 07:47:58 -05:00
Wayward Heart
bd01e11f56
Fix blitting from megatextures
...
Code mostly taken from the implementation in Bitmap::drawText
2024-03-24 07:47:57 -05:00
Splendide Imaginarius
a187d48c24
Add zoomed-out sprite tests
2024-03-22 09:11:57 +00:00
Splendide Imaginarius
1b3d1d96c4
Merge pull request #145 from WaywardHeart/deletedBitmaps
...
Guard against deleted bitmaps
2024-03-22 06:47:14 +00:00
Splendide Imaginarius
58d7ec8519
Implement smooth scaling for simple sprites
2024-03-22 04:35:06 +00:00
Splendide Imaginarius
ef822d1806
Merge pull request #177 from Splendide-Imaginarius/mkxp-z-lanczos-blitting
...
Don't use framebuffer blitting if shader-based interpolation is needed
2024-03-22 02:52:40 +00:00
Splendide Imaginarius
988ba47905
Merge pull request #176 from Splendide-Imaginarius/mkxp-z-hires-default-screen
...
Fix Hires mode with default resolution
2024-03-22 02:19:54 +00:00
Splendide Imaginarius
eca31207cd
Don't use framebuffer blitting if shader-based interpolation is needed
2024-03-22 00:02:10 +00:00
Splendide Imaginarius
0d54b47040
Fix shState segfault
2024-03-21 21:31:45 +00:00
Splendide Imaginarius
58a3c36a10
Fix Hires mode with default resolution
2024-03-21 06:18:55 +00:00
Splendide Imaginarius
487cde38db
Merge pull request #175 from Splendide-Imaginarius/mkxp-z-downscale
...
Allow independent upscale/downscale interpolation methods
2024-03-21 03:50:33 +00:00
Splendide Imaginarius
ebcb0e2486
Allow independent upscale/downscale interpolation methods
2024-03-21 03:03:08 +00:00
Splendide Imaginarius
d4c20d7720
Merge pull request #174 from Splendide-Imaginarius/mkxp-z-mipmap
...
Add mipmap scaling
2024-03-18 11:46:03 +00:00
Splendide Imaginarius
a7841e978b
Merge pull request #168 from Splendide-Imaginarius/mkxp-z-lanczos-short-circuit-part1
...
Graphics: short-circuit shader interpolation
2024-03-18 10:27:14 +00:00
Splendide Imaginarius
fcb36d22fb
Add mipmap scaling
...
Yields a substantial quality improvement when the window is much smaller
than the rendered resolution.
2024-03-18 02:02:55 +00:00
Splendide Imaginarius
8e62dfe68d
Merge pull request #117 from white-axe/comments
...
Change formatting of arrays in mkxp.json comments
2024-03-17 04:10:59 +00:00
Splendide Imaginarius
47030733c8
Merge pull request #128 from Splendide-Imaginarius/mkxp-z-s32
...
Support S32 audio sample formats
2024-03-17 03:52:21 +00:00
Splendide Imaginarius
4658487bb7
Merge pull request #86 from Eblo/graphics-transition-fps-bugfix
...
Graphics.transition average FPS bugfix
2024-03-17 03:49:10 +00:00
Splendide Imaginarius
37f40ab887
Graphics: short-circuit shader interpolation
...
Boosts framerate from ~35fps to ~95fps in the Lanzcos short-circuit case.
2024-01-24 00:06:40 +00:00
white-axe
073c294e12
Merge branch 'dev' into comments
2024-01-22 15:21:29 -05:00
Wayward Heart
0a8b24a5ec
Graphics::snapToBitmap needs to call p->screen.composite()
2024-01-22 09:32:57 -06:00
Wayward Heart
9e8132ba25
Don't hang if the user closes the game while it's still initializing
2024-01-22 08:16:32 -06:00
Splendide Imaginarius
8ccbc046ed
Merge pull request #155 from Splendide-Imaginarius/mkxp-z-cross-compile
...
Add cross-compile support for Linux/ARM and Linux/POWER targets
2024-01-22 09:45:29 +00:00
Splendide Imaginarius
999514d860
Merge pull request #82 from WaywardHeart/fix-missized-blits
...
Shrink missized blits
2024-01-22 09:35:55 +00:00
Splendide Imaginarius
1cb431bbbf
Add simple test suite for stretchBlt missized rects
2024-01-22 08:40:31 +00:00
Splendide Imaginarius
b13c4fe136
Add cross-compile support for Linux/ARM and Linux/POWER targets
2024-01-19 12:21:49 +00:00
Splendide Imaginarius
8d139e2a08
Merge pull request #141 from Splendide-Imaginarius/mkxp-z-xbrz
...
Add xBRZ shader
2024-01-16 20:09:51 +00:00
white-axe
e728b473fa
Merge branch 'dev' into comments
2024-01-13 21:55:00 -05:00
Splendide Imaginarius
936d768e4f
Add xBRZ shader
2024-01-13 05:53:09 +00:00
Wayward Heart
67926b17f5
Use signals to dispose of the children of Viewports in RGSS1
...
The weak references method was throwing errors if the object id had already been recycled
2024-01-11 10:57:00 -06:00
Wayward Heart
35d46e627d
Guard against deleted bitmaps
...
Ruby is not guaranteed to delete bitmaps after any windows, sprites, etc that they are attached to. In the event that the attached object is not deleted before the next call to Graphics.update, this will most likely result in a segfault, as isDisposed() is not guaranteed to return true for a deleted bitmap.
Bitmap::invalid was added in an attempt to guard against this for sprites, but since the bitmap in question is deleted it's not guaranteed that the pointer actually points to null, which made the fix unreliable.
2024-01-10 09:41:00 -06:00
Wayward Heart
43ac2b35a1
Don't clamp Bitmap::blit
...
Bitmap::stretchBlt handles that now
2024-01-05 07:33:55 -06:00
Wayward Heart
2247f1d9b7
Shrink missized blits
2024-01-05 07:33:55 -06:00
Splendide Imaginarius
edb3f83777
Merge pull request #126 from Splendide-Imaginarius/mkxp-z-artifacts-license
...
Add license notice to GitHub Actions artifacts
2023-12-15 23:54:10 +00:00