刘皓
96c234fe4c
Correct the comment explaining the -35 dB scale
2024-09-02 22:12:16 -04:00
刘皓
9a3cfb7e96
Add a comment explaining how the -35 dB volume scale was determined
2024-09-02 21:56:18 -04:00
刘皓
2b944a0b58
Re-add GLOBAL_VOLUME
but set it to 1 instead of 0.8
2024-09-02 21:35:36 -04:00
刘皓
d3a0b4c9fb
Remove the config option that changes the volume scale
2024-09-02 15:58:15 -04:00
刘皓
f6b67ec99e
Remove the global volume multiplication by 0.8
...
This commit removes the multiplication of all OpenAL output by 0.8 added
by 4560589e25
because I feel like the 0.8
factor served no purpose other than to fix perceived problems with the
volume scale, which the commit that this pull request is part of is
supposed to address. Feel free to revert this commit if it turns out the
0.8 factor served some other purpose.
2024-08-07 01:06:45 -04:00
刘皓
f0294b0390
Change "35 dB" to "-35 dB" to be more accurate
2024-08-06 22:01:36 -04:00
刘皓
34d22dd809
Remove useless #include "al-util.h"
from config.h
2024-08-06 16:28:20 -04:00
刘皓
684f3ac522
Use std::pow
instead of std::powf
2024-08-06 16:26:23 -04:00
刘皓
6082a88511
Make the dB scale option 0 instead of the linear scale
2024-08-06 16:05:11 -04:00
刘皓
a7c59b13c6
Remove quadratic scaling from fadeInThread
2024-08-06 15:55:23 -04:00
刘皓
4a5328ba14
Add config option for volume scale
2024-08-06 15:50:06 -04:00
刘皓
d04b383667
Apply global volume after applying volume scale
2024-08-06 14:40:41 -04:00
刘皓
aaf5d3c8bf
Add dB volume scale
2024-08-06 12:58:16 -04:00
Splendide Imaginarius
1462dc9623
Merge pull request #204 from Splendide-Imaginarius/mkxp-z-fps
...
Remove framerate restrictions
2024-08-01 23:49:06 +00:00
Splendide Imaginarius
03a91cf444
Merge pull request #206 from Splendide-Imaginarius/mkxp-z-preload-mouse-buttons
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win32_wrap: fix mouse buttons
2024-07-30 23:46:14 +00:00
Splendide Imaginarius
3e7ddd0552
win32_wrap: fix mouse buttons
2024-07-29 21:30:32 +00:00
Splendide Imaginarius
68a508b027
Merge pull request #205 from Splendide-Imaginarius/mkxp-z-mouse-hires
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Fix mouse position in hires mode
2024-07-29 12:54:36 +00:00
Splendide Imaginarius
ef6ea8afdc
Merge pull request #203 from Splendide-Imaginarius/mkxp-z-symlink
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Allow symlinks by default
2024-07-29 12:53:06 +00:00
Splendide Imaginarius
de4740d973
Fix mouse position in hires mode
2024-07-29 02:51:45 +00:00
Splendide Imaginarius
568abc7b26
Remove framerate restrictions
...
If game devs want to use framerates outside of Enterbrain's arbitrary
restrictions, there's no reason for us to prevent it. Same reason we
don't restrict the resolution.
Fixes https://github.com/mkxp-z/mkxp-z/issues/64
2024-07-29 01:16:21 +00:00
Splendide Imaginarius
084e80b38c
Allow symlinks by default
...
PhysicsFS supports disabling symlinks, but this is intended for
environments where scripts are sandboxed. Since mkxp-z runs Ruby code
unsandboxed, this doesn't yield any practical security benefit for us.
2024-07-28 21:52:50 +00:00
Splendide Imaginarius
3376730416
Merge pull request #198 from Splendide-Imaginarius/mkxp-z-memory-leak-fix
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Fix memory leak when disposing a high-res Bitmap
2024-07-15 23:57:26 +00:00
Splendide Imaginarius
67b98534d7
Merge pull request #191 from WaywardHeart/bitmap-memory-leaks
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Fix a few memory leaks involving Bitmaps - ONE MAJOR
2024-07-02 22:59:35 +00:00
Splendide Imaginarius
83647b947d
Fix memory leak when disposing a high-res Bitmap
2024-07-02 22:52:15 +00:00
Wayward Heart
9221cc7ec2
Fix major memory leak in Bitmap::initFromSurface
...
c89f3d5bd7
accidentally completely removed the call to free the surface when successfully creating a texture.
2024-06-02 02:02:31 -05:00
Wayward Heart
23e9f6cb1c
Move the GFX_LOCK/GFX_UNLOCK call for disposing into disposable.h.
...
It's currently not (much of) a problem because few or no games use multiple threads, but I believe that ruby can run its garbage collector while the GVL is released, which means that Graphics.update and Graphics.wait are currently not thread safe.
Moving the call to GFX_LOCK into dispose() should fix this.
2024-06-02 01:51:59 -05:00
Wayward Heart
477162d1d3
Ensure that fonts for hires bitmaps get deleted.
2024-06-02 01:51:59 -05:00
Wayward Heart
65aab17dba
Release resources if we error in the Bitmap constructor.
2024-06-02 01:51:59 -05:00
Splendide Imaginarius
8fcd6dd605
Merge pull request #182 from Splendide-Imaginarius/mkxp-z-lanczos-sprite-alpha-log
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Refactor smooth sprite scaling
2024-04-30 03:06:26 +00:00
Splendide Imaginarius
c12f00c537
Merge pull request #164 from WaywardHeart/snapToBitmap-composite
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Graphics::snapToBitmap needs to call p->screen.composite()
2024-04-29 20:55:21 +00:00
Splendide Imaginarius
b42c13a8ca
Merge pull request #163 from WaywardHeart/hang-on-close
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Don't hang if the user closes the game while it's still initializing
2024-04-29 20:53:00 +00:00
Splendide Imaginarius
89801da619
Merge pull request #149 from WaywardHeart/viewportDisposablesRGSS1
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Use signals to dispose of the children of Viewports in RGSS1
2024-04-29 20:51:10 +00:00
Splendide Imaginarius
7907822a1b
Refactor smooth sprite scaling
...
This implements some of the logic for non-simple sprite scaling, and also
adds debug logging for the remaining missing logic.
2024-04-29 13:27:42 +00:00
Splendide Imaginarius
fc7a55f0b9
Merge pull request #181 from Splendide-Imaginarius/mkxp-z-expensive-log
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Log expensive optional operations
2024-04-29 12:59:55 +00:00
Splendide Imaginarius
e929cfb7c7
Merge pull request #98 from WaywardHeart/transparent-blitting
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Enable transparent blitting from megatextures.
2024-04-29 12:55:43 +00:00
Splendide Imaginarius
325a49666d
Log expensive optional operations
...
Path caching and atlas dumping incur a nontrivial performance hit, so it's
useful to log that they're happening so that users are reminded to disable
them if they were enabled accidentally.
2024-04-10 22:48:49 +00:00
Splendide Imaginarius
1ed5101d6f
Don't dump lores atlas if in hires mode
...
The lores atlas is empty in this scenario.
2024-04-10 22:46:41 +00:00
Splendide Imaginarius
a15e4aff14
Merge pull request #178 from Splendide-Imaginarius/mkxp-z-sprite-lanczos
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Implement smooth scaling for simple sprites
2024-04-02 03:44:55 +00:00
Wayward Heart
8b14894b6f
Fix blitting with negative dimensions
2024-03-24 07:47:58 -05:00
Wayward Heart
cf762c77f1
Only draw text to the hires bitmap when Hires mode is enabled
2024-03-24 07:47:58 -05:00
Wayward Heart
46d9095129
Use gl.unpack_subimage when blitting megasurfaces to textures when available
2024-03-24 07:47:58 -05:00
Wayward Heart
7539a2f34b
Use SDL_LowerBlitScaled/SDL_SoftStretchLinear instead of SDL_BlitScaled
2024-03-24 07:47:58 -05:00
Wayward Heart
e477007061
Use stretchBlt in drawText
2024-03-24 07:47:58 -05:00
Wayward Heart
c89f3d5bd7
Change the create Bitmap from surface constructor to always take ownership of the surface, and provide an option to leave it as a mega surface
2024-03-24 07:47:58 -05:00
Wayward Heart
bd01e11f56
Fix blitting from megatextures
...
Code mostly taken from the implementation in Bitmap::drawText
2024-03-24 07:47:57 -05:00
Splendide Imaginarius
a187d48c24
Add zoomed-out sprite tests
2024-03-22 09:11:57 +00:00
Splendide Imaginarius
1b3d1d96c4
Merge pull request #145 from WaywardHeart/deletedBitmaps
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Guard against deleted bitmaps
2024-03-22 06:47:14 +00:00
Splendide Imaginarius
58d7ec8519
Implement smooth scaling for simple sprites
2024-03-22 04:35:06 +00:00
Splendide Imaginarius
ef822d1806
Merge pull request #177 from Splendide-Imaginarius/mkxp-z-lanczos-blitting
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Don't use framebuffer blitting if shader-based interpolation is needed
2024-03-22 02:52:40 +00:00
Splendide Imaginarius
988ba47905
Merge pull request #176 from Splendide-Imaginarius/mkxp-z-hires-default-screen
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Fix Hires mode with default resolution
2024-03-22 02:19:54 +00:00