project('mkxp-z', 'cpp', 'objc', 'objcpp', version: '1.2.0', meson_version: '>=0.47.0', default_options: ['cpp_std=c++11', 'buildtype=release', 'warning_level=0']) minimum_macos_version = get_option('macos_min_version') xxd = find_program('xxd', native: true) objfw = find_program('objfw-config', native: true) host_system = host_machine.system() compilers = {'cpp': meson.get_compiler('cpp'), 'objc': meson.get_compiler('objc'), 'objcpp': meson.get_compiler('objcpp')} if compilers['objc'].get_id() != 'clang' error('This program must be built with Clang! ( try: OBJC=clang CXX=clang++ OBJCXX=clang++ meson build )') endif global_sources = [] global_dependencies = [] global_include_dirs = [] global_args = [] global_link_args = [] # ==================== # Ext libs # ==================== # DISCORD discord = false discord_libpath = get_option('discord_sdk_path') if discord_libpath != '' discordlib = compilers['cpp'].find_library('discord_game_sdk', required: false, dirs: [discord_libpath+'/lib/x86', discord_libpath+'/lib/x86_64']) if discordlib.found() == true global_include_dirs += include_directories(discord_libpath+'/c') global_args += ['-I@0@/c'.format(discord_libpath), '-DHAVE_DISCORDSDK'] global_dependencies += discordlib discord = true endif endif # BOOST UNORDERED global_include_dirs += include_directories('boost-unordered') # ==================== # Main source # ==================== # Suppress warnings global_args += ['-Wno-non-virtual-dtor', '-Wno-reorder', '-Wno-uninitialized', '-Wno-unknown-pragmas', '-Wno-unknown-warning-option'] if compilers['objc'].get_id() == 'clang' global_args += ['-Wno-undefined-var-template', '-Wno-delete-non-abstract-non-virtual-dtor'] endif # Decide whether or not to use MiniFFI miniffi = get_option('use_miniffi') if miniffi == true if compilers['cpp'].sizeof('void*') == compilers['cpp'].sizeof('long') miniffi = true global_args += '-DUSE_MINIFFI' else warning('64-bit MiniFFI is only supported on Linux and macOS.') warning('To use MiniFFI/Win32API on Windows, target 32-bit.') miniffi = false endif endif # Defines if get_option('workdir_current') global_args += '-DWORKDIR_CURRENT' endif if get_option('independent_appimage') global_args += '-DINDEPENDENT_APPIMAGE' endif if get_option('use_fakeapi') == true and miniffi == true global_args += '-DUSE_FAKEAPI' endif if not get_option('console') global_args += '-DNO_CONSOLE' endif if get_option('mk') global_args += '-DMARIN' endif # This MUST be disabled if building for macOS >= 10.15 if get_option('threaded_gl_init') global_args += '-DTHREADED_GLINIT' endif # Objectify our C global_args += run_command(objfw,'--cppflags').stdout().split() add_project_arguments(run_command(objfw,'--objcflags').stdout().split(), language:['objc','objcpp']) add_project_link_arguments(run_command(objfw,'--libs','--ldflags').stdout().split(), language:['objc','objcpp']) # Make sure to use ARC add_project_arguments(run_command(objfw,'--arc').stdout().split(), language:['objc','objcpp']) if host_system != 'darwin' add_project_arguments('-fobjc-runtime=objfw', language:['objc','objcpp']) endif # (Fix cquery thinking ObjC headers are C++ headers in VSCode) add_project_arguments('-ObjC', language:'objc') add_project_arguments('-ObjC++', language:'objcpp') subdir('src') subdir('binding') subdir('shader') subdir('assets') global_include_dirs += include_directories('src', 'binding') if host_system == 'windows' subdir('windows') global_sources += windows_resources global_include_dirs += include_directories('windows') elif host_system == 'darwin' subdir('macos') add_project_arguments('-stdlib=libc++', language: ['cpp','objcpp']) add_project_arguments('-std=c++11', language: 'objcpp') # Meson's cpp_std doesn't work on ObjC for some reason global_args += '-mmacosx-version-min='+minimum_macos_version global_link_args += '-mmacosx-version-min='+minimum_macos_version else subdir('linux') add_project_arguments('-std=c++11', language: 'objcpp') endif executable(meson.project_name(), sources: global_sources, dependencies: global_dependencies, include_directories: global_include_dirs, link_args: global_link_args, cpp_args: global_args, objc_args: global_args, objcpp_args: global_args, gui_app: (get_option('console') == false), install: (host_system != 'windows') )