mirror of
https://github.com/mkxp-z/mkxp-z.git
synced 2025-07-01 06:05:17 +02:00
167 lines
3.5 KiB
C++
167 lines
3.5 KiB
C++
/*
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** config.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "util/json5pp.hpp"
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#include <set>
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#include <string>
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#include <vector>
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struct Config {
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// Used for sending the JSON data to Ruby as System::CONFIG
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json5pp::value raw;
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int rgssVersion;
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bool debugMode;
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bool winConsole;
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bool preferMetalRenderer;
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bool displayFPS;
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bool printFPS;
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bool winResizable;
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bool fullscreen;
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bool fixedAspectRatio;
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bool smoothScaling;
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bool lanczos3Scaling;
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bool enableHires;
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double textureScalingFactor;
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double framebufferScalingFactor;
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double atlasScalingFactor;
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bool vsync;
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int defScreenW;
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int defScreenH;
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std::string windowTitle;
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int fixedFramerate;
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bool frameSkip;
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bool syncToRefreshrate;
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std::vector<std::string> solidFonts;
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bool subImageFix;
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bool enableBlitting;
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int maxTextureSize;
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struct {
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bool active;
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bool lastMileScaling;
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} integerScaling;
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std::string gameFolder;
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bool manualFolderSelect;
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bool anyAltToggleFS;
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bool enableReset;
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bool enableSettings;
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bool allowSymlinks;
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bool pathCache;
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std::string dataPathOrg;
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std::string dataPathApp;
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std::string iconPath;
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std::string execName;
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std::string titleLanguage;
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struct {
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std::string soundFont;
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bool chorus;
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bool reverb;
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} midi;
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struct {
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int sourceCount;
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} SE;
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struct {
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int trackCount;
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} BGM;
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bool useScriptNames;
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std::string customScript;
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std::vector<std::string> launchArgs;
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std::vector<std::string> preloadScripts;
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std::vector<std::string> rtps;
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std::vector<std::string> fontSubs;
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std::vector<std::string> rubyLoadpaths;
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/* Editor flags */
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struct {
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bool debug;
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bool battleTest;
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} editor;
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/* Game INI contents */
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struct {
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std::string scripts;
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std::string title;
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} game;
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// MJIT Options
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struct {
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bool enabled;
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int verboseLevel;
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int maxCache;
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int minCalls;
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} jit;
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// YJIT Options
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struct {
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bool enabled;
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} yjit;
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// Keybinding action name mappings
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struct {
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std::string a;
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std::string b;
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std::string c;
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std::string x;
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std::string y;
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std::string z;
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std::string l;
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std::string r;
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} kbActionNames;
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std::string userConfPath;
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/* Internal */
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std::string customDataPath;
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Config();
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bool fontIsSolid(const char *fontName) const;
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void read(int argc, char *argv[]);
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void readGameINI();
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};
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#endif // CONFIG_H
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