mkxp-z/shader
2020-11-16 21:56:19 -05:00
..
bitmapBlit.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
blur.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
blurH.vert Fix shader code. Thanks Mesa! 2013-10-02 15:00:17 +02:00
blurV.vert Fix shader code. Thanks Mesa! 2013-10-02 15:00:17 +02:00
common.h Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
flashMap.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
flatColor.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
gray.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
hue.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
meson.build Brought the tilemap class mostly in line with Essential's CustomTilemap wrt animations, though at the cost of backwards compatibility. 2020-07-14 19:34:38 +00:00
minimal.vert Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
plane.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
simple.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
simple.vert Remove unneeded shader uniform 2013-09-28 15:41:09 +02:00
simpleAlpha.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
simpleAlphaUni.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
simpleColor.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
simpleColor.vert Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
simpleMatrix.vert Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
sprite.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
sprite.vert Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
tilemap.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
tilemap.vert Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
tilemapvx.vert Shaders: Prefer arithmetic conditionals to branching 2014-12-31 18:52:20 +01:00
trans.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
transSimple.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00