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Along with setting a version for macOS to use instead of 2.1, most if not all Essentials games require a maximum texture size of at least 16384x16384. OpenGL 4.1 requires this as a minimum.
8 lines
142 B
C
8 lines
142 B
C
#version 410
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#define attribute in
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#define varying out
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/* Desktop GLSL doesn't know about these */
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#define highp
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#define mediump
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#define lowp
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