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RGSS allows the source rectangle in both `blt` and `stretch_blt` to lie outside the source bitmap bounds (treating the missing data as (0, 0, 0, 0)) and to be inverted (in which case the blitted image is also inverted). This commit only hanldes a corner case that arises in the game "Last Scenario"; emulating the full RGSS behavior is however desirable.
127 lines
3 KiB
C++
127 lines
3 KiB
C++
/*
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** bitmap.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef BITMAP_H
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#define BITMAP_H
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#include "disposable.h"
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#include "etc-internal.h"
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#include "etc.h"
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#include <sigc++/signal.h>
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class Font;
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class ShaderBase;
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struct TEXFBO;
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struct SDL_Surface;
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struct BitmapPrivate;
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// FIXME make this class use proper RGSS classes again
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class Bitmap : public Disposable
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{
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public:
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Bitmap(const char *filename);
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Bitmap(int width, int height);
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/* Clone constructor */
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Bitmap(const Bitmap &other);
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~Bitmap();
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int width() const;
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int height() const;
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IntRect rect() const;
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void blt(int x, int y,
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const Bitmap &source, IntRect rect,
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int opacity = 255);
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void stretchBlt(const IntRect &destRect,
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const Bitmap &source, const IntRect &sourceRect,
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int opacity = 255);
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void fillRect(int x, int y,
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int width, int height,
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const Vec4 &color);
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void fillRect(const IntRect &rect, const Vec4 &color);
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#ifdef RGSS2
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void gradientFillRect(int x, int y,
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int width, int height,
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const Vec4 &color1, const Vec4 &color2,
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bool vertical = false);
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void gradientFillRect(const IntRect &rect,
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const Vec4 &color1, const Vec4 &color2,
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bool vertical = false);
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void clearRect(int x, int y,
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int width, int height);
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void clearRect(const IntRect &rect);
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void blur();
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void radialBlur(int angle, int divisions);
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#endif
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void clear();
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Color getPixel(int x, int y) const;
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void setPixel(int x, int y, const Color &color);
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void hueChange(int hue);
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enum TextAlign
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{
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Left = 0,
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Center = 1,
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Right = 2
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};
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void drawText(int x, int y,
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int width, int height,
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const char *str, int align = Left);
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void drawText(const IntRect &rect,
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const char *str, int align = Left);
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IntRect textSize(const char *str);
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DECL_ATTR(Font, Font*)
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/* <internal> */
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TEXFBO &getGLTypes();
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SDL_Surface *megaSurface() const;
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void ensureNonMega() const;
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/* Binds the backing texture and sets the correct
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* texture size uniform in shader */
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void bindTex(ShaderBase &shader);
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/* Adds 'rect' to tainted area */
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void taintArea(const IntRect &rect);
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sigc::signal<void> modified;
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private:
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void releaseResources();
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BitmapPrivate *p;
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};
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#endif // BITMAP_H
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