mkxp-z/src/sharedstate.cpp
Jonas Kulla 765fd55bce Tilemap: Use simple "TexPool" replacement for atlas allocation
Releasing a Tilemap atlas into the pool on every map switch
will blow out tons of smaller textures for very little gain,
as atlas textures are already pretty much impossible to
recycle anywhere but in new Tilemaps.
2013-10-22 06:36:13 +02:00

331 lines
6.5 KiB
C++

/*
** sharedstate.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sharedstate.h"
#include "util.h"
#include "filesystem.h"
#include "graphics.h"
#include "input.h"
#include "audio.h"
#include "glstate.h"
#include "shader.h"
#include "texpool.h"
#include "font.h"
#include "eventthread.h"
#include "gl-util.h"
#include "global-ibo.h"
#include "quad.h"
#include "binding.h"
#include <QFile>
#include <unistd.h>
#include <QDebug>
SharedState *SharedState::instance = 0;
static GlobalIBO *globalIBO = 0;
#define GAME_ARCHIVE "Game.rgssad"
struct SharedStatePrivate
{
void *bindingData;
SDL_Window *sdlWindow;
Scene *screen;
FileSystem fileSystem;
EventThread &eThread;
RGSSThreadData &rtData;
Config &config;
Graphics graphics;
Input input;
Audio audio;
GLState _glState;
SimpleShader simpleShader;
SimpleColorShader simpleColorShader;
SimpleAlphaShader simpleAlphaShader;
SimpleSpriteShader simpleSpriteShader;
SpriteShader spriteShader;
PlaneShader planeShader;
FlashMapShader flashMapShader;
TransShader transShader;
SimpleTransShader sTransShader;
HueShader hueShader;
BltShader bltShader;
#ifdef RGSS2
SimpleMatrixShader simpleMatrixShader;
BlurShader blurShader;
#endif
TexPool texPool;
FontPool fontPool;
Font *defaultFont;
TEX::ID globalTex;
int globalTexW, globalTexH;
TEXFBO gpTexFBO;
TEXFBO atlasTex;
Quad gpQuad;
unsigned int stampCounter;
SharedStatePrivate(RGSSThreadData *threadData)
: bindingData(0),
sdlWindow(threadData->window),
fileSystem(threadData->argv0, threadData->config.allowSymlinks),
eThread(*threadData->ethread),
rtData(*threadData),
config(threadData->config),
graphics(threadData),
stampCounter(0)
{
if (!config.gameFolder.isEmpty())
{
int unused = chdir(config.gameFolder.constData());
(void) unused;
fileSystem.addPath(".");
}
// FIXME find out correct archive filename
QByteArray archPath = GAME_ARCHIVE;
if (QFile::exists(archPath.constData()))
fileSystem.addPath(archPath.constData());
for (int i = 0; i < config.rtps.count(); ++i)
fileSystem.addPath(config.rtps[i].constData());
fileSystem.createPathCache();
globalTexW = 128;
globalTexH = 64;
globalTex = TEX::gen();
TEX::bind(globalTex);
TEX::setRepeat(false);
TEX::setSmooth(false);
TEX::allocEmpty(globalTexW, globalTexH);
TEXFBO::init(gpTexFBO);
/* Reuse starting values */
TEXFBO::allocEmpty(gpTexFBO, globalTexW, globalTexH);
TEXFBO::linkFBO(gpTexFBO);
}
~SharedStatePrivate()
{
TEX::del(globalTex);
TEXFBO::fini(gpTexFBO);
TEXFBO::fini(atlasTex);
}
};
void SharedState::initInstance(RGSSThreadData *threadData)
{
globalIBO = new GlobalIBO();
globalIBO->ensureSize(1);
SharedState *state = new SharedState(threadData);
SharedState::instance = state;
state->p->defaultFont = new Font();
}
void SharedState::finiInstance()
{
delete SharedState::instance->p->defaultFont;
delete SharedState::instance;
delete globalIBO;
}
void SharedState::setScreen(Scene &screen)
{
p->screen = &screen;
}
#define GSATT(type, lower) \
type SharedState :: lower() \
{ \
return p->lower; \
}
GSATT(void*, bindingData)
GSATT(SDL_Window*, sdlWindow)
GSATT(Scene*, screen)
GSATT(FileSystem&, fileSystem)
GSATT(EventThread&, eThread)
GSATT(RGSSThreadData&, rtData)
GSATT(Config&, config)
GSATT(Graphics&, graphics)
GSATT(Input&, input)
GSATT(Audio&, audio)
GSATT(GLState&, _glState)
GSATT(SimpleShader&, simpleShader)
GSATT(SimpleColorShader&, simpleColorShader)
GSATT(SimpleAlphaShader&, simpleAlphaShader)
GSATT(SimpleSpriteShader&, simpleSpriteShader)
GSATT(SpriteShader&, spriteShader)
GSATT(PlaneShader&, planeShader)
GSATT(FlashMapShader&, flashMapShader)
GSATT(TransShader&, transShader)
GSATT(SimpleTransShader&, sTransShader)
GSATT(HueShader&, hueShader)
GSATT(BltShader&, bltShader)
GSATT(TexPool&, texPool)
GSATT(FontPool&, fontPool)
GSATT(Quad&, gpQuad)
#ifdef RGSS2
GSATT(SimpleMatrixShader&, simpleMatrixShader)
GSATT(BlurShader&, blurShader)
#endif
void SharedState::setBindingData(void *data)
{
p->bindingData = data;
}
void SharedState::ensureQuadIBO(int minSize)
{
globalIBO->ensureSize(minSize);
}
void SharedState::bindQuadIBO()
{
IBO::bind(globalIBO->ibo);
}
void SharedState::bindTex()
{
TEX::bind(p->globalTex);
TEX::allocEmpty(p->globalTexW, p->globalTexH);
}
void SharedState::ensureTexSize(int minW, int minH, Vec2i &currentSizeOut)
{
if (minW > p->globalTexW)
p->globalTexW = findNextPow2(minW);
if (minH > p->globalTexH)
p->globalTexH = findNextPow2(minH);
currentSizeOut = Vec2i(p->globalTexW, p->globalTexH);
}
TEXFBO &SharedState::gpTexFBO(int minW, int minH)
{
bool needResize = false;
if (minW > p->gpTexFBO.width)
{
p->gpTexFBO.width = findNextPow2(minW);
needResize = true;
}
if (minH > p->gpTexFBO.height)
{
p->gpTexFBO.height = findNextPow2(minH);
needResize = true;
}
if (needResize)
{
TEX::bind(p->gpTexFBO.tex);
TEX::allocEmpty(p->gpTexFBO.width, p->gpTexFBO.height);
}
return p->gpTexFBO;
}
void SharedState::requestAtlasTex(int w, int h, TEXFBO &out)
{
TEXFBO tex;
if (w == p->atlasTex.width && h == p->atlasTex.height)
{
tex = p->atlasTex;
p->atlasTex = TEXFBO();
}
else
{
TEXFBO::init(tex);
TEXFBO::allocEmpty(tex, w, h);
TEXFBO::linkFBO(tex);
}
out = tex;
}
void SharedState::releaseAtlasTex(TEXFBO &tex)
{
/* No point in caching an invalid object */
if (tex.tex == TEX::ID(0))
return;
TEXFBO::fini(p->atlasTex);
p->atlasTex = tex;
}
void SharedState::checkShutdown()
{
if (!p->rtData.rqTerm)
return;
p->rtData.rqTermAck = true;
p->texPool.disable();
scriptBinding->terminate();
}
Font &SharedState::defaultFont()
{
return *p->defaultFont;
}
unsigned int SharedState::genTimeStamp()
{
return p->stampCounter++;
}
SharedState::SharedState(RGSSThreadData *threadData)
{
p = new SharedStatePrivate(threadData);
p->screen = p->graphics.getScreen();
}
SharedState::~SharedState()
{
delete p;
}