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![]() Namely: - moved raw input states from System to Input - Input.raw_key_states returns Array<Boolean> now - the Joystick hash has become an entire module - added manual input handling for controller buttons - Raw controller states for both buttons and axes can be polled - mouse and raw keys are now captured between Input updates |
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.. | ||
gamecontrollerdb.txt | ||
icon.png | ||
liberation.ttf | ||
meson.build | ||
wqymicrohei.ttf |