mkxp-z/macos
2021-02-22 15:13:30 -05:00
..
config bump version to 2.1 2021-02-20 14:47:53 -05:00
Dependencies give libpng location when building SDL2_image 2021-02-21 23:59:33 -05:00
misc Experimental Xcode builds (dependencies included) 2020-11-19 03:56:35 -05:00
mkxp-z.xcodeproj the not-so-great warning purge 2021-02-22 01:22:26 -05:00
views Adjust sizes of keybinding menu cells 2021-02-22 15:13:30 -05:00
entitlements.plist Enable JIT in Hardened Runtime 2020-12-30 14:25:49 -05:00
icon.icns Update icons 2019-09-05 04:27:20 -04:00
Info.plist Get ANGLE working on macOS, fixes crashes on ARM 2021-01-08 06:49:11 -05:00
README.md Add Steam targets to Xcode build 2021-01-03 03:07:06 -05:00
setup.command Streamline dependency building on macOS 2021-01-03 00:32:58 -05:00

Currently, building the Apple Silicon and Universal schemes requires an ARM Mac on hand.

To get all dependencies, all you need to do is run setup.command. Then you can open the Xcode project and build it.

If you would like to build the Steam target, you need to download Steamworks. Run setup.command afterwards (it's important).