mkxp-z/shader/blur.frag

17 lines
312 B
GLSL

uniform sampler2D v_texture;
in vec2 v_texCoord;
in vec2 v_blurCoord[2];
out vec4 fragColor;
void main() {
lowp vec4 frag = vec4(0, 0, 0, 0);
frag += texture(v_texture, v_texCoord);
frag += texture(v_texture, v_blurCoord[0]);
frag += texture(v_texture, v_blurCoord[1]);
fragColor = frag / 3.0;
}