.. |
bitmapBlit.frag
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Use Core GL context, allow OpenGL3/4 on macOS
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2020-02-24 22:29:36 -05:00 |
blur.frag
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Use Core GL context, allow OpenGL3/4 on macOS
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2020-02-24 22:29:36 -05:00 |
blurH.vert
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Fix shader code. Thanks Mesa!
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2013-10-02 15:00:17 +02:00 |
blurV.vert
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Fix shader code. Thanks Mesa!
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2013-10-02 15:00:17 +02:00 |
common.h
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Create 'gl3' build option
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2020-02-24 23:25:06 -05:00 |
flashMap.frag
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Use Core GL context, allow OpenGL3/4 on macOS
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2020-02-24 22:29:36 -05:00 |
flatColor.frag
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Use Core GL context, allow OpenGL3/4 on macOS
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2020-02-24 22:29:36 -05:00 |
gray.frag
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Use Core GL context, allow OpenGL3/4 on macOS
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2020-02-24 22:29:36 -05:00 |
hue.frag
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Use Core GL context, allow OpenGL3/4 on macOS
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2020-02-24 22:29:36 -05:00 |
meson.build
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Brought the tilemap class mostly in line with Essential's CustomTilemap wrt animations, though at the cost of backwards compatibility.
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2020-07-14 19:34:38 +00:00 |
minimal.vert
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Use Core GL context, allow OpenGL3/4 on macOS
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2020-02-24 22:29:36 -05:00 |
plane.frag
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Use Core GL context, allow OpenGL3/4 on macOS
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2020-02-24 22:29:36 -05:00 |
simple.frag
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Use Core GL context, allow OpenGL3/4 on macOS
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2020-02-24 22:29:36 -05:00 |
simple.vert
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Remove unneeded shader uniform
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2013-09-28 15:41:09 +02:00 |
simpleAlpha.frag
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Use Core GL context, allow OpenGL3/4 on macOS
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2020-02-24 22:29:36 -05:00 |
simpleAlphaUni.frag
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Use Core GL context, allow OpenGL3/4 on macOS
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2020-02-24 22:29:36 -05:00 |
simpleColor.frag
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Use Core GL context, allow OpenGL3/4 on macOS
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2020-02-24 22:29:36 -05:00 |
simpleColor.vert
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Shader: Refine preprocessing on GLES platform
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2014-12-31 18:52:19 +01:00 |
simpleMatrix.vert
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Shader: Refine preprocessing on GLES platform
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2014-12-31 18:52:19 +01:00 |
sprite.frag
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Use Core GL context, allow OpenGL3/4 on macOS
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2020-02-24 22:29:36 -05:00 |
sprite.vert
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Remove the remaining bits of deprecated GL usage
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2013-09-23 07:50:22 +02:00 |
tilemap.frag
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Brought the tilemap class mostly in line with Essential's CustomTilemap wrt animations, though at the cost of backwards compatibility.
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2020-07-14 19:34:38 +00:00 |
tilemap.vert
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Another minor tilemap.vert fix, depending on the platform.
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2020-07-30 15:40:22 -04:00 |
tilemapvx.vert
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Shaders: Prefer arithmetic conditionals to branching
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2014-12-31 18:52:20 +01:00 |
trans.frag
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Use Core GL context, allow OpenGL3/4 on macOS
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2020-02-24 22:29:36 -05:00 |
transSimple.frag
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Use Core GL context, allow OpenGL3/4 on macOS
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2020-02-24 22:29:36 -05:00 |