mkxp-z/shader/simpleAlpha.frag

11 lines
184 B
GLSL

uniform sampler2D v_texture;
in vec2 v_texCoord;
in lowp vec4 v_color;
out vec4 fragColor;
void main() {
fragColor = texture(v_texture, v_texCoord);
fragColor.a *= v_color.a;
}