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11 lines
184 B
GLSL
11 lines
184 B
GLSL
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uniform sampler2D v_texture;
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in vec2 v_texCoord;
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in lowp vec4 v_color;
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out vec4 fragColor;
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void main() {
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fragColor = texture(v_texture, v_texCoord);
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fragColor.a *= v_color.a;
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}
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