mkxp-z/src/display/gl/glstate.cpp
2023-10-25 15:39:28 +00:00

120 lines
3.6 KiB
C++

/*
** glstate.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "glstate.h"
#include "config.h"
#include "etc.h"
#include "gl-fun.h"
#include "graphics.h"
#include "shader.h"
#include "sharedstate.h"
#include <SDL_rect.h>
static void applyBool(GLenum state, bool mode) {
mode ? gl.Enable(state) : gl.Disable(state);
}
void GLClearColor::apply(const Vec4 &value) {
gl.ClearColor(value.x, value.y, value.z, value.w);
}
void GLScissorBox::apply(const IntRect &value) {
// High-res: scale the scissorbox if we're rendering to the PingPong framebuffer.
if (shState) {
const double framebufferScalingFactor = shState->config().framebufferScalingFactor;
if (shState->config().enableHires && shState->graphics().isPingPongFramebufferActive()) {
gl.Scissor((int)lround(framebufferScalingFactor * value.x), (int)lround(framebufferScalingFactor * value.y), (int)lround(framebufferScalingFactor * value.w), (int)lround(framebufferScalingFactor * value.h));
}
else {
gl.Scissor(value.x, value.y, value.w, value.h);
}
}
else {
gl.Scissor(value.x, value.y, value.w, value.h);
}
}
void GLScissorBox::setIntersect(const IntRect &value) {
const IntRect &current = get();
SDL_Rect r1 = {current.x, current.y, current.w, current.h};
SDL_Rect r2 = {value.x, value.y, value.w, value.h};
SDL_Rect result;
if (!SDL_IntersectRect(&r1, &r2, &result))
result.w = result.h = 0;
set(IntRect(result.x, result.y, result.w, result.h));
}
void GLScissorTest::apply(const bool &value) {
applyBool(GL_SCISSOR_TEST, value);
}
void GLBlendMode::apply(const BlendType &value) {
switch (value) {
case BlendKeepDestAlpha:
gl.BlendEquation(GL_FUNC_ADD);
gl.BlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE);
break;
case BlendNormal:
gl.BlendEquation(GL_FUNC_ADD);
gl.BlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE,
GL_ONE_MINUS_SRC_ALPHA);
break;
case BlendAddition:
gl.BlendEquation(GL_FUNC_ADD);
gl.BlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ONE, GL_ONE);
break;
case BlendSubstraction:
gl.BlendEquation(GL_FUNC_REVERSE_SUBTRACT);
gl.BlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE);
break;
}
}
void GLBlend::apply(const bool &value) { applyBool(GL_BLEND, value); }
void GLViewport::apply(const IntRect &value) {
gl.Viewport(value.x, value.y, value.w, value.h);
}
void GLProgram::apply(const unsigned int &value) { gl.UseProgram(value); }
GLState::Caps::Caps() { gl.GetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize); }
GLState::GLState(const Config &conf) {
gl.Disable(GL_DEPTH_TEST);
clearColor.init(Vec4(0, 0, 0, 1));
blendMode.init(BlendNormal);
blend.init(true);
scissorTest.init(false);
scissorBox.init(IntRect(0, 0, conf.defScreenW, conf.defScreenH));
program.init(0);
if (conf.maxTextureSize > 0)
caps.maxTexSize = conf.maxTextureSize;
}