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41 lines
1.7 KiB
Markdown
41 lines
1.7 KiB
Markdown
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# RPGMaker MV Game Engine 1.6.2.1
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This is a set of updates based on RPGMaker MV 1.6.2 to use [PixiJS 5.3.3](https://github.com/pixijs/pixi.js/releases/tag/v5.3.3)
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## Features
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- Faster rendering
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- Case insensitive file loading to better support Linux/Android without having to change your scripts
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- With [NW.js v0.45.6](https://dl.nwjs.io/v0.45.6/) plays webm (VP8/VP9) files properly
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- Filter change for Pixi-Picture to get it to run properly (Issue submitted waiting for a real fix)
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- Added more keys in the keymap for easier use in scripts
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- Fixes to documentation, spelling, and javascript syntax
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- Added jshint information
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## Known Issues
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- ShaderTilemap is not working properly falling back on Tilemap
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- Doesn't seem to be affecting performance
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- Plugins the load files directly or override the functions which load from disk may fail in case sensitive environments
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- Wrap the file path with `CS_URL.MapURL()` to ensure it resolves to the correct case sensitive name
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- Overrides or calls to `refereshVehicles` will fail
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- Use `refreshVehicles` instead
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- Overrides or calls to `updateButtonsVisiblity` will fail
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- Use `updateButtonsVisibility` instead
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## Further Work
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- Cleanup of Javascript (using let/const)
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- Add updates to plugins
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- Investigate if garbage collection needs to run (possibly do this during scene changes)
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- Check for any memory leaks
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- Submit issue against Pixi-Tilemap for the rendering issue
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- Submit issue against NW.js for performance issues starting with v0.46
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- Bring in proper filter fix for Pixi-Picture when it is released
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## License
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- PixiJS is covered by the [MIT License](https://github.com/pixijs/pixi.js/blob/dev/LICENSE)
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- Typescript and other libraries, see the file headers
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- My Modifications: MIT License
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