mirror of
https://github.com/bakustarver/rpgmakermlinux-cicpoffs.git
synced 2025-04-29 19:44:52 +02:00
Add files via upload
This commit is contained in:
parent
672bee11c8
commit
bccfd82b2e
6 changed files with 2316 additions and 3 deletions
mkxp-z/Kawariki-patches
|
@ -23,6 +23,11 @@ module Preload
|
|||
.include?('modern algebra (rmrk.net)')
|
||||
# .remove!,
|
||||
.replace!("Advanced-Text-System.rb"),
|
||||
Patch.new("NWConst::Warp plugin fix")
|
||||
.include?('module NWConst::Warp')
|
||||
.include?('@popup_confirm_window.select(0)')
|
||||
# .sub!('@popup_confirm_window.select(0)', '@popup_confirm_window.select'),
|
||||
.replace!("tempcheckwarp.rb"),
|
||||
Patch.new("AudioUtilities plugin fix")
|
||||
.include?('waveOutOpen=Win32API.new("winmm.dll","waveOutOpen","plplll","l")')
|
||||
.include?('def pbPlaySoundData(samples,volume,async=false,sampleFreq=11025)')
|
||||
|
@ -48,11 +53,12 @@ module Preload
|
|||
.sub!("$scene4 = Scene_Menu.new(0)", "$scene4 = Scene_Menu.new"),
|
||||
Patch.new("Audio_EX2 WF-RGSS patch") #【WF-RGSS】共通rev29 base
|
||||
.include?("module WFRGSS_AudioEX")
|
||||
.sub!("return true if @audio__init", "return true"),
|
||||
# .sub!("return true if @audio__init", "return true"),
|
||||
# .include?("self.to_widechar(")
|
||||
.replace!("dummy_Audio_EX2.rb"),
|
||||
Patch.new("WF-RGSS base patch") #【WF-RGSS】共通rev29 base
|
||||
.include?("MultiByteToWideChar")
|
||||
.include?("self.to_widechar(")
|
||||
.include?("to_widechar(")
|
||||
# .match?(/module WFRGSS\$/)
|
||||
# .if? {|script| script.source.match? '/.*module WFRGSS\$/'}
|
||||
# .remove!,
|
||||
|
|
1745
mkxp-z/Kawariki-patches/ports/dummy_Audio_EX2.rb
Normal file
1745
mkxp-z/Kawariki-patches/ports/dummy_Audio_EX2.rb
Normal file
File diff suppressed because it is too large
Load diff
554
mkxp-z/Kawariki-patches/ports/tempcheckwarp.rb
Normal file
554
mkxp-z/Kawariki-patches/ports/tempcheckwarp.rb
Normal file
|
@ -0,0 +1,554 @@
|
|||
#==============================================================================
|
||||
# ■ NWConst::Warp
|
||||
#==============================================================================
|
||||
module NWConst::Warp
|
||||
AREA_SELECT_TEXT = "Please select a region."
|
||||
PLACE_SELECT_TEXT = "Please select a location."
|
||||
CONFIRM_TEXT = "Warping to %s. Is that okay?"
|
||||
MOVE_SE = RPG::SE.new("Wind1")
|
||||
GROUND = :Surface
|
||||
HEAVEN = :Heaven
|
||||
HELL = :Hell
|
||||
end
|
||||
|
||||
# 重複防止用ネームスペース
|
||||
module Foo; module Warp; end; end
|
||||
|
||||
#==============================================================================
|
||||
# ■ WarpManager
|
||||
#==============================================================================
|
||||
module WarpManager
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 全ての場所情報配列の取得
|
||||
#--------------------------------------------------------------------------
|
||||
def self.all_places
|
||||
NWConst::Warp::Places
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 開放中の場所情報配列の取得
|
||||
#--------------------------------------------------------------------------
|
||||
def self.opend_places
|
||||
all_places.select do |place|
|
||||
$game_switches[NWConst::Sw::WARP_OPEN_BASE + place[:index]]
|
||||
end
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 開放中の場所情報配列の取得(カテゴリー集約)
|
||||
#--------------------------------------------------------------------------
|
||||
def self.opend_places_sort(category)
|
||||
opend_places.select { |place| place[:category] == category }
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● ワープ使用可能?
|
||||
#--------------------------------------------------------------------------
|
||||
def self.usable?
|
||||
!($game_switches[NWConst::Sw::WARP_BAN] || opend_places.empty?)
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 地上だけしか開放されていない?
|
||||
#--------------------------------------------------------------------------
|
||||
def self.ground_only?
|
||||
open_area.size == 1
|
||||
end
|
||||
|
||||
def self.open_area
|
||||
result = opend_places.map { |place| place[:category] }
|
||||
result.uniq
|
||||
end
|
||||
end
|
||||
|
||||
#==============================================================================
|
||||
# ■ Foo::Warp::Window_Help
|
||||
#==============================================================================
|
||||
class Foo::Warp::Window_Help < Window_Base
|
||||
#--------------------------------------------------------------------------
|
||||
# ● オブジェクト初期化
|
||||
#--------------------------------------------------------------------------
|
||||
def initialize
|
||||
super(0, 0, 320, fitting_height(1))
|
||||
@text = nil
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● テキスト設定
|
||||
#--------------------------------------------------------------------------
|
||||
def set_text(text)
|
||||
if text != @text
|
||||
@text = text
|
||||
refresh
|
||||
end
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● クリア
|
||||
#--------------------------------------------------------------------------
|
||||
def clear
|
||||
set_text("")
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● リフレッシュ
|
||||
#--------------------------------------------------------------------------
|
||||
def refresh
|
||||
contents.clear
|
||||
draw_text_ex(4, 0, @text)
|
||||
end
|
||||
|
||||
def update_help
|
||||
@help_window.set_text(NWConst::Warp::PLACE_SELECT_TEXT)
|
||||
end
|
||||
end
|
||||
|
||||
#==============================================================================
|
||||
# ■ Foo::Warp::Window_SelectArea
|
||||
#==============================================================================
|
||||
class Foo::Warp::Window_SelectArea < Window_HorzCommand
|
||||
def ok_enabled?
|
||||
false
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● ウィンドウ幅の取得
|
||||
#--------------------------------------------------------------------------
|
||||
def window_width
|
||||
480
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 桁数の取得
|
||||
#--------------------------------------------------------------------------
|
||||
def col_max
|
||||
@list.size
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● アライメントの取得
|
||||
#--------------------------------------------------------------------------
|
||||
def alignment
|
||||
1
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● コマンドリストの作成
|
||||
#--------------------------------------------------------------------------
|
||||
def make_command_list
|
||||
WarpManager.open_area.each do |area|
|
||||
add_command(area.to_s, :ok, true, area)
|
||||
end
|
||||
end
|
||||
|
||||
def update_help
|
||||
@help_window.set_text(NWConst::Warp::AREA_SELECT_TEXT) if @help_window
|
||||
@place_window.category = current_ext if @place_window
|
||||
end
|
||||
|
||||
def place_window=(other)
|
||||
@place_window = other
|
||||
update_help
|
||||
end
|
||||
|
||||
def category=(category)
|
||||
return if current_ext == category
|
||||
|
||||
select_ext(category)
|
||||
end
|
||||
|
||||
def cursor_up(wrap = false)
|
||||
return unless wrap
|
||||
|
||||
call_handler(:cursor_up)
|
||||
end
|
||||
|
||||
def cursor_down(wrap = false)
|
||||
return unless wrap
|
||||
|
||||
call_handler(:cursor_down)
|
||||
end
|
||||
end
|
||||
|
||||
class Foo::Warp::SelectHistory
|
||||
attr_reader :index
|
||||
|
||||
def setup(place)
|
||||
@index = place[:index]
|
||||
end
|
||||
|
||||
def category
|
||||
return NWConst::Warp::GROUND unless place
|
||||
|
||||
place[:category]
|
||||
end
|
||||
|
||||
def place
|
||||
return nil unless @index
|
||||
|
||||
WarpManager.all_places[@index]
|
||||
end
|
||||
end
|
||||
|
||||
#==============================================================================
|
||||
# ■ Foo::Warp::Window_SelectPlace
|
||||
#==============================================================================
|
||||
class Foo::Warp::Window_SelectPlace < Window_Command
|
||||
def select_warp_history
|
||||
update_help
|
||||
hindex = $game_system.warp_history.index
|
||||
return unless hindex
|
||||
|
||||
@list.each_index { |i| select(i) if @list[i][:ext] && @list[i][:ext][:index] == hindex }
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● ウィンドウ幅の取得
|
||||
#--------------------------------------------------------------------------
|
||||
def window_width
|
||||
480
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 桁数の取得
|
||||
#--------------------------------------------------------------------------
|
||||
def col_max
|
||||
2
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 横に項目が並ぶときの空白の幅を取得
|
||||
#--------------------------------------------------------------------------
|
||||
def spacing
|
||||
8
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 表示行数の取得
|
||||
#--------------------------------------------------------------------------
|
||||
def visible_line_number
|
||||
[15, (item_max + 1) / 2].min
|
||||
end
|
||||
|
||||
def category=(category)
|
||||
return if @category == category
|
||||
|
||||
self.oy = 0
|
||||
@category = category
|
||||
refresh
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● コマンドリストの作成
|
||||
#--------------------------------------------------------------------------
|
||||
def make_command_list
|
||||
WarpManager.opend_places_sort(@category).each do |place|
|
||||
add_command(place[:name], :ok, true, place)
|
||||
end
|
||||
end
|
||||
|
||||
def cursor_up(wrap = false)
|
||||
if wrap && active && cursor_up_over?
|
||||
call_handler(:cursor_up)
|
||||
else
|
||||
super
|
||||
end
|
||||
end
|
||||
|
||||
def cursor_down(wrap = false)
|
||||
if wrap && active && cursor_down_over?
|
||||
call_handler(:cursor_down)
|
||||
else
|
||||
super
|
||||
end
|
||||
end
|
||||
|
||||
def cursor_right(wrap = false)
|
||||
if handle?(:cursor_right) && cursor_right_over?
|
||||
call_handler(:cursor_right) if wrap && active
|
||||
else
|
||||
super
|
||||
end
|
||||
end
|
||||
|
||||
def cursor_left(wrap = false)
|
||||
if handle?(:cursor_left) && cursor_left_over?
|
||||
call_handler(:cursor_left) if wrap && active
|
||||
else
|
||||
super
|
||||
end
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● リフレッシュ
|
||||
#--------------------------------------------------------------------------
|
||||
def refresh
|
||||
clear_command_list
|
||||
make_command_list
|
||||
self.height = window_height
|
||||
create_contents
|
||||
contents.clear
|
||||
draw_all_items
|
||||
end
|
||||
|
||||
def update_help
|
||||
@help_window.set_text(NWConst::Warp::PLACE_SELECT_TEXT)
|
||||
end
|
||||
end
|
||||
|
||||
#==============================================================================
|
||||
# ■ Scene_Warp
|
||||
#==============================================================================
|
||||
class Scene_Warp < Scene_MenuBase
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 準備
|
||||
#--------------------------------------------------------------------------
|
||||
def prepare(cost_item)
|
||||
@cost_item = cost_item
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 開始処理
|
||||
#--------------------------------------------------------------------------
|
||||
def start
|
||||
super
|
||||
create_help_window
|
||||
create_select_place_window
|
||||
create_select_area_window
|
||||
create_popup_confirm_window
|
||||
@select_place_window.y += @select_area_window.height unless WarpManager.ground_only?
|
||||
@select_area_window.select_ext($game_system.warp_history.category)
|
||||
@select_area_window.update_help
|
||||
@select_place_window.select_warp_history
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 背景の作成
|
||||
#--------------------------------------------------------------------------
|
||||
def create_background
|
||||
@background_sprite = Sprite.new
|
||||
@background_sprite.bitmap = SceneManager.background_bitmap
|
||||
@background_sprite.viewport = @viewport
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● ヘルプウィンドウの作成
|
||||
#--------------------------------------------------------------------------
|
||||
def create_help_window
|
||||
@help_window = Foo::Warp::Window_Help.new
|
||||
@help_window.viewport = @viewport
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● エリア選択ウィンドウの作成
|
||||
#--------------------------------------------------------------------------
|
||||
def create_select_area_window
|
||||
@select_area_window = Foo::Warp::Window_SelectArea.new(0, @help_window.height)
|
||||
@select_area_window.help_window = @help_window
|
||||
@select_area_window.place_window = @select_place_window
|
||||
@select_area_window.viewport = @viewport
|
||||
@select_area_window.set_handler(:cursor_down, proc { select_area_cursor(:cursor_down) })
|
||||
@select_area_window.set_handler(:cursor_up, proc { select_area_cursor(:cursor_up) })
|
||||
@select_area_window.set_handler(:cancel, method(:goto_map))
|
||||
@select_area_window.deactivate
|
||||
@select_area_window.hide if WarpManager.ground_only?
|
||||
end
|
||||
|
||||
def select_area_cursor(meth)
|
||||
Input.update
|
||||
Sound.play_cursor
|
||||
@select_place_window.index = 0
|
||||
if meth == :cursor_up
|
||||
@select_place_window.send(meth, true)
|
||||
@select_place_window.ensure_cursor_visible
|
||||
end
|
||||
@select_place_window.activate
|
||||
@select_area_window.deactivate
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 場所選択ウィンドウの作成
|
||||
#--------------------------------------------------------------------------
|
||||
def create_select_place_window
|
||||
@select_place_window = Foo::Warp::Window_SelectPlace.new(0, @help_window.height)
|
||||
@select_place_window.help_window = @help_window
|
||||
@select_place_window.viewport = @viewport
|
||||
@select_place_window.set_handler(:cursor_up, proc { select_place_cursor(:cursor_up) })
|
||||
@select_place_window.set_handler(:cursor_down, proc { select_place_cursor(:cursor_down) })
|
||||
@select_place_window.set_handler(:ok, method(:select_place_ok))
|
||||
@select_place_window.set_handler(:cancel, method(:goto_map))
|
||||
|
||||
return if WarpManager.ground_only?
|
||||
@select_place_window.set_handler(:cursor_left, proc { change_place_cursor(:cursor_left) })
|
||||
@select_place_window.set_handler(:cursor_right, proc { change_place_cursor(:cursor_right) })
|
||||
end
|
||||
|
||||
def change_place_cursor(meth)
|
||||
@select_area_window.activate
|
||||
@select_area_window.send(meth, true)
|
||||
Sound.play_cursor
|
||||
@select_area_window.deactivate
|
||||
i = @select_place_window.index
|
||||
i -= i % @select_place_window.col_max
|
||||
i += 1 if meth == :cursor_left
|
||||
@select_place_window.select(i.clamp(0,@select_place_window.item_max - 1))
|
||||
end
|
||||
|
||||
def select_place_cursor(meth)
|
||||
Input.update
|
||||
@select_place_window.deactivate
|
||||
if @select_area_window.visible
|
||||
@select_place_window.unselect
|
||||
@select_area_window.activate
|
||||
else
|
||||
@select_place_window.send(meth, true)
|
||||
@select_place_window.activate
|
||||
end
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 場所選択の決定
|
||||
#--------------------------------------------------------------------------
|
||||
def select_place_ok
|
||||
@select_place_window.deactivate
|
||||
@popup_confirm_window.refresh
|
||||
@popup_confirm_window.show.activate
|
||||
@popup_confirm_window.set_name(@select_place_window.current_ext[:name])
|
||||
|
||||
# Get the items from the popup window
|
||||
# items = @popup_confirm_window.items
|
||||
items = @popup_confirm_window.instance_variable_get(:@list)
|
||||
|
||||
# Debugging output to inspect the items
|
||||
puts "Items in popup_confirm_window: #{items.inspect}"
|
||||
|
||||
# Check if items is an array and has at least one element
|
||||
if items.is_a?(Array) && !items.empty?
|
||||
# Debugging output before calling select
|
||||
puts "Selecting the first item (index 0)."
|
||||
|
||||
# Call select with the appropriate arguments
|
||||
begin
|
||||
# Assuming select requires at least one argument
|
||||
@popup_confirm_window.select(0) # Adjust this if more arguments are needed
|
||||
rescue ArgumentError => e
|
||||
puts "Error calling select: #{e.message}"
|
||||
puts "Expected arguments: #{e.backtrace.inspect}"
|
||||
end
|
||||
else
|
||||
puts "No items to select in popup_confirm_window."
|
||||
end
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 確認ポップアップウィンドウの作成
|
||||
#--------------------------------------------------------------------------
|
||||
def create_popup_confirm_window
|
||||
@popup_confirm_window = Window_PopupConfirm.new
|
||||
@popup_confirm_window.set_title(NWConst::Warp::CONFIRM_TEXT)
|
||||
@popup_confirm_window.viewport = @viewport
|
||||
@popup_confirm_window.hide
|
||||
@popup_confirm_window.set_handler(:ok, method(:confirm_ok))
|
||||
@popup_confirm_window.set_handler(:cancel, method(:confirm_cancel))
|
||||
end
|
||||
|
||||
def get_location(location_data)
|
||||
return location_data unless location_data[0].is_a?(Array)
|
||||
s = $game_switches
|
||||
v = $game_variables
|
||||
use_location = nil
|
||||
location_data.each do |location|
|
||||
if eval(location[3])
|
||||
use_location = location
|
||||
break
|
||||
end
|
||||
end
|
||||
use_location ||= location_data[-1]
|
||||
use_location[0..2]
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 確認:決定
|
||||
#--------------------------------------------------------------------------
|
||||
def confirm_ok
|
||||
(31..39).each do |id|
|
||||
$game_switches[id] = false
|
||||
end
|
||||
if @cost_item.is_a?(RPG::Item)
|
||||
$game_party.consume_item(@cost_item)
|
||||
else
|
||||
@actor.pay_skill_cost(@cost_item)
|
||||
end
|
||||
NWConst::Warp::MOVE_SE.play
|
||||
RPG::BGM.fade(500)
|
||||
RPG::BGS.fade(500)
|
||||
fadeout(30)
|
||||
RPG::BGM.stop
|
||||
RPG::BGS.stop
|
||||
place = @select_place_window.current_ext
|
||||
$game_system.warp_history.setup(place)
|
||||
$game_player.forced_get_off_vehicle
|
||||
$game_player.reserve_transfer(place[:map_id], place[:x], place[:y])
|
||||
$game_player.perform_transfer
|
||||
$game_map.autoplay
|
||||
$game_player.followers.visible = true
|
||||
$game_player.refresh
|
||||
$game_map.screen.clear
|
||||
# 乗り物の移動
|
||||
if $game_map.ship.exist? && place.key?(:v2location)
|
||||
map_id, x, y = get_location(place[:v2location])
|
||||
$game_map.ship.set_location(map_id, x, y)
|
||||
end
|
||||
if $game_map.airship.exist? && place.key?(:v3location)
|
||||
map_id, x, y = get_location(place[:v3location])
|
||||
$game_map.airship.set_location(map_id, x, y)
|
||||
end
|
||||
# ポケット魔王城の出口修正
|
||||
if place[:map_id] == 126
|
||||
$game_variables[21] = 2
|
||||
$game_variables[22] = 295
|
||||
$game_variables[23] = 356
|
||||
end
|
||||
goto_map
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 確認:キャンセル
|
||||
#--------------------------------------------------------------------------
|
||||
def confirm_cancel
|
||||
@popup_confirm_window.hide
|
||||
@select_place_window.activate
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● マップに遷移
|
||||
#--------------------------------------------------------------------------
|
||||
def goto_map
|
||||
SceneManager.clear
|
||||
SceneManager.goto(Scene_Map)
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● フレーム更新(フェード用)
|
||||
#--------------------------------------------------------------------------
|
||||
def update_for_fade
|
||||
update_basic
|
||||
$game_map.update(false)
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 汎用フェード処理
|
||||
#--------------------------------------------------------------------------
|
||||
def fade_loop(duration)
|
||||
duration.times do |i|
|
||||
yield 255 * (i + 1) / duration
|
||||
update_for_fade
|
||||
end
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# ● 画面のフェードアウト
|
||||
#--------------------------------------------------------------------------
|
||||
def fadeout(duration)
|
||||
fade_loop(duration) { |v| Graphics.brightness = 255 - v }
|
||||
end
|
||||
end
|
|
@ -826,7 +826,7 @@ unless defined? Abstract
|
|||
# ◆(内部専用)◆ ワイド文字列( Unicode ) へ変換
|
||||
#--------------------------------------------------------------------------
|
||||
def self.to_widechar(str, codepage)
|
||||
puts "vvvvxzz"
|
||||
# puts "vvvvxzz"
|
||||
# Convert the string from the specified encoding to UTF-16 (which is Ruby's default wide character encoding)
|
||||
return ""
|
||||
end
|
||||
|
|
|
@ -123,7 +123,9 @@ class << SceneManager
|
|||
# ● 実行
|
||||
#--------------------------------------------------------------------------
|
||||
def SceneManager.run
|
||||
if Exit.respond_to?(:setup)
|
||||
Exit.setup
|
||||
end
|
||||
Exit.clearreset(true)
|
||||
__wfexit_run__
|
||||
end
|
||||
|
@ -183,9 +185,11 @@ ensure
|
|||
# -------------------------------------------------------------------------
|
||||
# 後処理を担当します。
|
||||
# スクリプト内容によってはここで解放処理が必要になることがあります。
|
||||
if Exit.respond_to?(:dispose)
|
||||
Exit.dispose
|
||||
# ★ ----------------------------------------------------------------------
|
||||
Exit.quit # フックを解放する。実行しないと終了しない危険性大
|
||||
end
|
||||
end
|
||||
|
||||
exit # Mainセクションが後に控えている時に処理が渡らないようにする
|
||||
|
|
|
@ -657,9 +657,11 @@ puts ENV["vcode"]
|
|||
ENV["rpgvers"] = vers.to_s
|
||||
# puts "nbnn"+ENV["vcode"]
|
||||
# Ensure Zlib is loaded
|
||||
system("testecho.sh 55555")
|
||||
Kernel.require 'zlib' unless Kernel.const_defined? :Zlib
|
||||
# Load patch definitions
|
||||
Kernel.require File.join(Preload::Path, 'patches.rb')
|
||||
|
||||
# Inject user scripts
|
||||
Dir['*.kawariki.rb'].each do |filename|
|
||||
Preload.print "Loading user script #{filename}"
|
||||
|
@ -667,5 +669,7 @@ Dir['*.kawariki.rb'].each do |filename|
|
|||
end
|
||||
# Apply patches to scripts
|
||||
Preload._run_preload
|
||||
puts "bbbb------------"
|
||||
puts $data_system
|
||||
# Run load hooks just before control returns to MKXP to run the scripts
|
||||
Preload._run_load
|
||||
|
|
Loading…
Add table
Reference in a new issue