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6 changed files with 2316 additions and 3 deletions
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@ -23,6 +23,11 @@ module Preload
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.include?('modern algebra (rmrk.net)')
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.include?('modern algebra (rmrk.net)')
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# .remove!,
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# .remove!,
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.replace!("Advanced-Text-System.rb"),
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.replace!("Advanced-Text-System.rb"),
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Patch.new("NWConst::Warp plugin fix")
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.include?('module NWConst::Warp')
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.include?('@popup_confirm_window.select(0)')
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# .sub!('@popup_confirm_window.select(0)', '@popup_confirm_window.select'),
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.replace!("tempcheckwarp.rb"),
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Patch.new("AudioUtilities plugin fix")
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Patch.new("AudioUtilities plugin fix")
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.include?('waveOutOpen=Win32API.new("winmm.dll","waveOutOpen","plplll","l")')
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.include?('waveOutOpen=Win32API.new("winmm.dll","waveOutOpen","plplll","l")')
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.include?('def pbPlaySoundData(samples,volume,async=false,sampleFreq=11025)')
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.include?('def pbPlaySoundData(samples,volume,async=false,sampleFreq=11025)')
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@ -48,11 +53,12 @@ module Preload
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.sub!("$scene4 = Scene_Menu.new(0)", "$scene4 = Scene_Menu.new"),
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.sub!("$scene4 = Scene_Menu.new(0)", "$scene4 = Scene_Menu.new"),
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Patch.new("Audio_EX2 WF-RGSS patch") #【WF-RGSS】共通rev29 base
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Patch.new("Audio_EX2 WF-RGSS patch") #【WF-RGSS】共通rev29 base
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.include?("module WFRGSS_AudioEX")
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.include?("module WFRGSS_AudioEX")
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.sub!("return true if @audio__init", "return true"),
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# .sub!("return true if @audio__init", "return true"),
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# .include?("self.to_widechar(")
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# .include?("self.to_widechar(")
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.replace!("dummy_Audio_EX2.rb"),
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Patch.new("WF-RGSS base patch") #【WF-RGSS】共通rev29 base
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Patch.new("WF-RGSS base patch") #【WF-RGSS】共通rev29 base
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.include?("MultiByteToWideChar")
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.include?("MultiByteToWideChar")
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.include?("self.to_widechar(")
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.include?("to_widechar(")
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# .match?(/module WFRGSS\$/)
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# .match?(/module WFRGSS\$/)
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# .if? {|script| script.source.match? '/.*module WFRGSS\$/'}
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# .if? {|script| script.source.match? '/.*module WFRGSS\$/'}
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# .remove!,
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# .remove!,
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1745
mkxp-z/Kawariki-patches/ports/dummy_Audio_EX2.rb
Normal file
1745
mkxp-z/Kawariki-patches/ports/dummy_Audio_EX2.rb
Normal file
File diff suppressed because it is too large
Load diff
554
mkxp-z/Kawariki-patches/ports/tempcheckwarp.rb
Normal file
554
mkxp-z/Kawariki-patches/ports/tempcheckwarp.rb
Normal file
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@ -0,0 +1,554 @@
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#==============================================================================
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# ■ NWConst::Warp
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#==============================================================================
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module NWConst::Warp
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AREA_SELECT_TEXT = "Please select a region."
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PLACE_SELECT_TEXT = "Please select a location."
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CONFIRM_TEXT = "Warping to %s. Is that okay?"
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MOVE_SE = RPG::SE.new("Wind1")
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GROUND = :Surface
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HEAVEN = :Heaven
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HELL = :Hell
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end
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# 重複防止用ネームスペース
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module Foo; module Warp; end; end
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#==============================================================================
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# ■ WarpManager
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#==============================================================================
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module WarpManager
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#--------------------------------------------------------------------------
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# ● 全ての場所情報配列の取得
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#--------------------------------------------------------------------------
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def self.all_places
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NWConst::Warp::Places
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end
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#--------------------------------------------------------------------------
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# ● 開放中の場所情報配列の取得
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#--------------------------------------------------------------------------
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def self.opend_places
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all_places.select do |place|
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$game_switches[NWConst::Sw::WARP_OPEN_BASE + place[:index]]
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end
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end
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#--------------------------------------------------------------------------
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# ● 開放中の場所情報配列の取得(カテゴリー集約)
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#--------------------------------------------------------------------------
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def self.opend_places_sort(category)
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opend_places.select { |place| place[:category] == category }
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end
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#--------------------------------------------------------------------------
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# ● ワープ使用可能?
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#--------------------------------------------------------------------------
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def self.usable?
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!($game_switches[NWConst::Sw::WARP_BAN] || opend_places.empty?)
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end
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#--------------------------------------------------------------------------
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# ● 地上だけしか開放されていない?
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#--------------------------------------------------------------------------
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def self.ground_only?
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open_area.size == 1
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end
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def self.open_area
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result = opend_places.map { |place| place[:category] }
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result.uniq
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end
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end
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#==============================================================================
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# ■ Foo::Warp::Window_Help
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#==============================================================================
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class Foo::Warp::Window_Help < Window_Base
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#--------------------------------------------------------------------------
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# ● オブジェクト初期化
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#--------------------------------------------------------------------------
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def initialize
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super(0, 0, 320, fitting_height(1))
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@text = nil
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end
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#--------------------------------------------------------------------------
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# ● テキスト設定
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#--------------------------------------------------------------------------
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def set_text(text)
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if text != @text
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@text = text
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refresh
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end
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end
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#--------------------------------------------------------------------------
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# ● クリア
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#--------------------------------------------------------------------------
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def clear
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set_text("")
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end
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#--------------------------------------------------------------------------
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# ● リフレッシュ
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#--------------------------------------------------------------------------
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def refresh
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contents.clear
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draw_text_ex(4, 0, @text)
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end
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def update_help
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@help_window.set_text(NWConst::Warp::PLACE_SELECT_TEXT)
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end
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end
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#==============================================================================
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# ■ Foo::Warp::Window_SelectArea
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#==============================================================================
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class Foo::Warp::Window_SelectArea < Window_HorzCommand
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def ok_enabled?
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false
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end
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#--------------------------------------------------------------------------
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# ● ウィンドウ幅の取得
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#--------------------------------------------------------------------------
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def window_width
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480
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end
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#--------------------------------------------------------------------------
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# ● 桁数の取得
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#--------------------------------------------------------------------------
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def col_max
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@list.size
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end
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#--------------------------------------------------------------------------
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# ● アライメントの取得
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#--------------------------------------------------------------------------
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def alignment
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1
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end
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#--------------------------------------------------------------------------
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# ● コマンドリストの作成
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#--------------------------------------------------------------------------
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def make_command_list
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WarpManager.open_area.each do |area|
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add_command(area.to_s, :ok, true, area)
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end
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end
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def update_help
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@help_window.set_text(NWConst::Warp::AREA_SELECT_TEXT) if @help_window
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@place_window.category = current_ext if @place_window
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end
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def place_window=(other)
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@place_window = other
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update_help
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end
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def category=(category)
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return if current_ext == category
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select_ext(category)
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end
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def cursor_up(wrap = false)
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return unless wrap
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call_handler(:cursor_up)
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end
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def cursor_down(wrap = false)
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return unless wrap
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call_handler(:cursor_down)
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end
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end
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class Foo::Warp::SelectHistory
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attr_reader :index
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def setup(place)
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@index = place[:index]
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end
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def category
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return NWConst::Warp::GROUND unless place
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place[:category]
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end
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def place
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return nil unless @index
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WarpManager.all_places[@index]
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end
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end
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#==============================================================================
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# ■ Foo::Warp::Window_SelectPlace
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#==============================================================================
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class Foo::Warp::Window_SelectPlace < Window_Command
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def select_warp_history
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update_help
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hindex = $game_system.warp_history.index
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return unless hindex
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@list.each_index { |i| select(i) if @list[i][:ext] && @list[i][:ext][:index] == hindex }
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end
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#--------------------------------------------------------------------------
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# ● ウィンドウ幅の取得
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#--------------------------------------------------------------------------
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def window_width
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480
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end
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#--------------------------------------------------------------------------
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# ● 桁数の取得
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#--------------------------------------------------------------------------
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def col_max
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2
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end
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#--------------------------------------------------------------------------
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# ● 横に項目が並ぶときの空白の幅を取得
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#--------------------------------------------------------------------------
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def spacing
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8
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end
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#--------------------------------------------------------------------------
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# ● 表示行数の取得
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#--------------------------------------------------------------------------
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def visible_line_number
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[15, (item_max + 1) / 2].min
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end
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def category=(category)
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return if @category == category
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self.oy = 0
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@category = category
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refresh
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end
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#--------------------------------------------------------------------------
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# ● コマンドリストの作成
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#--------------------------------------------------------------------------
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def make_command_list
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WarpManager.opend_places_sort(@category).each do |place|
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add_command(place[:name], :ok, true, place)
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end
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end
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def cursor_up(wrap = false)
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if wrap && active && cursor_up_over?
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call_handler(:cursor_up)
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else
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super
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end
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end
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def cursor_down(wrap = false)
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if wrap && active && cursor_down_over?
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call_handler(:cursor_down)
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else
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super
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end
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end
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def cursor_right(wrap = false)
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if handle?(:cursor_right) && cursor_right_over?
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call_handler(:cursor_right) if wrap && active
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else
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super
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end
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end
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def cursor_left(wrap = false)
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if handle?(:cursor_left) && cursor_left_over?
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call_handler(:cursor_left) if wrap && active
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else
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super
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end
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end
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#--------------------------------------------------------------------------
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# ● リフレッシュ
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#--------------------------------------------------------------------------
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def refresh
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clear_command_list
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make_command_list
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self.height = window_height
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create_contents
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contents.clear
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draw_all_items
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end
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def update_help
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@help_window.set_text(NWConst::Warp::PLACE_SELECT_TEXT)
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end
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end
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#==============================================================================
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# ■ Scene_Warp
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#==============================================================================
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class Scene_Warp < Scene_MenuBase
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#--------------------------------------------------------------------------
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# ● 準備
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#--------------------------------------------------------------------------
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def prepare(cost_item)
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@cost_item = cost_item
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end
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#--------------------------------------------------------------------------
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# ● 開始処理
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#--------------------------------------------------------------------------
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def start
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super
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create_help_window
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create_select_place_window
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create_select_area_window
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create_popup_confirm_window
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@select_place_window.y += @select_area_window.height unless WarpManager.ground_only?
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@select_area_window.select_ext($game_system.warp_history.category)
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@select_area_window.update_help
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@select_place_window.select_warp_history
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end
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#--------------------------------------------------------------------------
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# ● 背景の作成
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#--------------------------------------------------------------------------
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def create_background
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@background_sprite = Sprite.new
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@background_sprite.bitmap = SceneManager.background_bitmap
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@background_sprite.viewport = @viewport
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end
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#--------------------------------------------------------------------------
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# ● ヘルプウィンドウの作成
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#--------------------------------------------------------------------------
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def create_help_window
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@help_window = Foo::Warp::Window_Help.new
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@help_window.viewport = @viewport
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end
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#--------------------------------------------------------------------------
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# ● エリア選択ウィンドウの作成
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#--------------------------------------------------------------------------
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def create_select_area_window
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@select_area_window = Foo::Warp::Window_SelectArea.new(0, @help_window.height)
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@select_area_window.help_window = @help_window
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@select_area_window.place_window = @select_place_window
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@select_area_window.viewport = @viewport
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@select_area_window.set_handler(:cursor_down, proc { select_area_cursor(:cursor_down) })
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@select_area_window.set_handler(:cursor_up, proc { select_area_cursor(:cursor_up) })
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@select_area_window.set_handler(:cancel, method(:goto_map))
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@select_area_window.deactivate
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@select_area_window.hide if WarpManager.ground_only?
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end
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def select_area_cursor(meth)
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Input.update
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Sound.play_cursor
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@select_place_window.index = 0
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if meth == :cursor_up
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@select_place_window.send(meth, true)
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@select_place_window.ensure_cursor_visible
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end
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@select_place_window.activate
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@select_area_window.deactivate
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end
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#--------------------------------------------------------------------------
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# ● 場所選択ウィンドウの作成
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||||||
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#--------------------------------------------------------------------------
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def create_select_place_window
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||||||
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@select_place_window = Foo::Warp::Window_SelectPlace.new(0, @help_window.height)
|
||||||
|
@select_place_window.help_window = @help_window
|
||||||
|
@select_place_window.viewport = @viewport
|
||||||
|
@select_place_window.set_handler(:cursor_up, proc { select_place_cursor(:cursor_up) })
|
||||||
|
@select_place_window.set_handler(:cursor_down, proc { select_place_cursor(:cursor_down) })
|
||||||
|
@select_place_window.set_handler(:ok, method(:select_place_ok))
|
||||||
|
@select_place_window.set_handler(:cancel, method(:goto_map))
|
||||||
|
|
||||||
|
return if WarpManager.ground_only?
|
||||||
|
@select_place_window.set_handler(:cursor_left, proc { change_place_cursor(:cursor_left) })
|
||||||
|
@select_place_window.set_handler(:cursor_right, proc { change_place_cursor(:cursor_right) })
|
||||||
|
end
|
||||||
|
|
||||||
|
def change_place_cursor(meth)
|
||||||
|
@select_area_window.activate
|
||||||
|
@select_area_window.send(meth, true)
|
||||||
|
Sound.play_cursor
|
||||||
|
@select_area_window.deactivate
|
||||||
|
i = @select_place_window.index
|
||||||
|
i -= i % @select_place_window.col_max
|
||||||
|
i += 1 if meth == :cursor_left
|
||||||
|
@select_place_window.select(i.clamp(0,@select_place_window.item_max - 1))
|
||||||
|
end
|
||||||
|
|
||||||
|
def select_place_cursor(meth)
|
||||||
|
Input.update
|
||||||
|
@select_place_window.deactivate
|
||||||
|
if @select_area_window.visible
|
||||||
|
@select_place_window.unselect
|
||||||
|
@select_area_window.activate
|
||||||
|
else
|
||||||
|
@select_place_window.send(meth, true)
|
||||||
|
@select_place_window.activate
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
#--------------------------------------------------------------------------
|
||||||
|
# ● 場所選択の決定
|
||||||
|
#--------------------------------------------------------------------------
|
||||||
|
def select_place_ok
|
||||||
|
@select_place_window.deactivate
|
||||||
|
@popup_confirm_window.refresh
|
||||||
|
@popup_confirm_window.show.activate
|
||||||
|
@popup_confirm_window.set_name(@select_place_window.current_ext[:name])
|
||||||
|
|
||||||
|
# Get the items from the popup window
|
||||||
|
# items = @popup_confirm_window.items
|
||||||
|
items = @popup_confirm_window.instance_variable_get(:@list)
|
||||||
|
|
||||||
|
# Debugging output to inspect the items
|
||||||
|
puts "Items in popup_confirm_window: #{items.inspect}"
|
||||||
|
|
||||||
|
# Check if items is an array and has at least one element
|
||||||
|
if items.is_a?(Array) && !items.empty?
|
||||||
|
# Debugging output before calling select
|
||||||
|
puts "Selecting the first item (index 0)."
|
||||||
|
|
||||||
|
# Call select with the appropriate arguments
|
||||||
|
begin
|
||||||
|
# Assuming select requires at least one argument
|
||||||
|
@popup_confirm_window.select(0) # Adjust this if more arguments are needed
|
||||||
|
rescue ArgumentError => e
|
||||||
|
puts "Error calling select: #{e.message}"
|
||||||
|
puts "Expected arguments: #{e.backtrace.inspect}"
|
||||||
|
end
|
||||||
|
else
|
||||||
|
puts "No items to select in popup_confirm_window."
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
#--------------------------------------------------------------------------
|
||||||
|
# ● 確認ポップアップウィンドウの作成
|
||||||
|
#--------------------------------------------------------------------------
|
||||||
|
def create_popup_confirm_window
|
||||||
|
@popup_confirm_window = Window_PopupConfirm.new
|
||||||
|
@popup_confirm_window.set_title(NWConst::Warp::CONFIRM_TEXT)
|
||||||
|
@popup_confirm_window.viewport = @viewport
|
||||||
|
@popup_confirm_window.hide
|
||||||
|
@popup_confirm_window.set_handler(:ok, method(:confirm_ok))
|
||||||
|
@popup_confirm_window.set_handler(:cancel, method(:confirm_cancel))
|
||||||
|
end
|
||||||
|
|
||||||
|
def get_location(location_data)
|
||||||
|
return location_data unless location_data[0].is_a?(Array)
|
||||||
|
s = $game_switches
|
||||||
|
v = $game_variables
|
||||||
|
use_location = nil
|
||||||
|
location_data.each do |location|
|
||||||
|
if eval(location[3])
|
||||||
|
use_location = location
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
use_location ||= location_data[-1]
|
||||||
|
use_location[0..2]
|
||||||
|
end
|
||||||
|
#--------------------------------------------------------------------------
|
||||||
|
# ● 確認:決定
|
||||||
|
#--------------------------------------------------------------------------
|
||||||
|
def confirm_ok
|
||||||
|
(31..39).each do |id|
|
||||||
|
$game_switches[id] = false
|
||||||
|
end
|
||||||
|
if @cost_item.is_a?(RPG::Item)
|
||||||
|
$game_party.consume_item(@cost_item)
|
||||||
|
else
|
||||||
|
@actor.pay_skill_cost(@cost_item)
|
||||||
|
end
|
||||||
|
NWConst::Warp::MOVE_SE.play
|
||||||
|
RPG::BGM.fade(500)
|
||||||
|
RPG::BGS.fade(500)
|
||||||
|
fadeout(30)
|
||||||
|
RPG::BGM.stop
|
||||||
|
RPG::BGS.stop
|
||||||
|
place = @select_place_window.current_ext
|
||||||
|
$game_system.warp_history.setup(place)
|
||||||
|
$game_player.forced_get_off_vehicle
|
||||||
|
$game_player.reserve_transfer(place[:map_id], place[:x], place[:y])
|
||||||
|
$game_player.perform_transfer
|
||||||
|
$game_map.autoplay
|
||||||
|
$game_player.followers.visible = true
|
||||||
|
$game_player.refresh
|
||||||
|
$game_map.screen.clear
|
||||||
|
# 乗り物の移動
|
||||||
|
if $game_map.ship.exist? && place.key?(:v2location)
|
||||||
|
map_id, x, y = get_location(place[:v2location])
|
||||||
|
$game_map.ship.set_location(map_id, x, y)
|
||||||
|
end
|
||||||
|
if $game_map.airship.exist? && place.key?(:v3location)
|
||||||
|
map_id, x, y = get_location(place[:v3location])
|
||||||
|
$game_map.airship.set_location(map_id, x, y)
|
||||||
|
end
|
||||||
|
# ポケット魔王城の出口修正
|
||||||
|
if place[:map_id] == 126
|
||||||
|
$game_variables[21] = 2
|
||||||
|
$game_variables[22] = 295
|
||||||
|
$game_variables[23] = 356
|
||||||
|
end
|
||||||
|
goto_map
|
||||||
|
end
|
||||||
|
|
||||||
|
#--------------------------------------------------------------------------
|
||||||
|
# ● 確認:キャンセル
|
||||||
|
#--------------------------------------------------------------------------
|
||||||
|
def confirm_cancel
|
||||||
|
@popup_confirm_window.hide
|
||||||
|
@select_place_window.activate
|
||||||
|
end
|
||||||
|
|
||||||
|
#--------------------------------------------------------------------------
|
||||||
|
# ● マップに遷移
|
||||||
|
#--------------------------------------------------------------------------
|
||||||
|
def goto_map
|
||||||
|
SceneManager.clear
|
||||||
|
SceneManager.goto(Scene_Map)
|
||||||
|
end
|
||||||
|
|
||||||
|
#--------------------------------------------------------------------------
|
||||||
|
# ● フレーム更新(フェード用)
|
||||||
|
#--------------------------------------------------------------------------
|
||||||
|
def update_for_fade
|
||||||
|
update_basic
|
||||||
|
$game_map.update(false)
|
||||||
|
end
|
||||||
|
|
||||||
|
#--------------------------------------------------------------------------
|
||||||
|
# ● 汎用フェード処理
|
||||||
|
#--------------------------------------------------------------------------
|
||||||
|
def fade_loop(duration)
|
||||||
|
duration.times do |i|
|
||||||
|
yield 255 * (i + 1) / duration
|
||||||
|
update_for_fade
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
#--------------------------------------------------------------------------
|
||||||
|
# ● 画面のフェードアウト
|
||||||
|
#--------------------------------------------------------------------------
|
||||||
|
def fadeout(duration)
|
||||||
|
fade_loop(duration) { |v| Graphics.brightness = 255 - v }
|
||||||
|
end
|
||||||
|
end
|
|
@ -826,7 +826,7 @@ unless defined? Abstract
|
||||||
# ◆(内部専用)◆ ワイド文字列( Unicode ) へ変換
|
# ◆(内部専用)◆ ワイド文字列( Unicode ) へ変換
|
||||||
#--------------------------------------------------------------------------
|
#--------------------------------------------------------------------------
|
||||||
def self.to_widechar(str, codepage)
|
def self.to_widechar(str, codepage)
|
||||||
puts "vvvvxzz"
|
# puts "vvvvxzz"
|
||||||
# Convert the string from the specified encoding to UTF-16 (which is Ruby's default wide character encoding)
|
# Convert the string from the specified encoding to UTF-16 (which is Ruby's default wide character encoding)
|
||||||
return ""
|
return ""
|
||||||
end
|
end
|
||||||
|
|
|
@ -123,7 +123,9 @@ class << SceneManager
|
||||||
# ● 実行
|
# ● 実行
|
||||||
#--------------------------------------------------------------------------
|
#--------------------------------------------------------------------------
|
||||||
def SceneManager.run
|
def SceneManager.run
|
||||||
|
if Exit.respond_to?(:setup)
|
||||||
Exit.setup
|
Exit.setup
|
||||||
|
end
|
||||||
Exit.clearreset(true)
|
Exit.clearreset(true)
|
||||||
__wfexit_run__
|
__wfexit_run__
|
||||||
end
|
end
|
||||||
|
@ -183,9 +185,11 @@ ensure
|
||||||
# -------------------------------------------------------------------------
|
# -------------------------------------------------------------------------
|
||||||
# 後処理を担当します。
|
# 後処理を担当します。
|
||||||
# スクリプト内容によってはここで解放処理が必要になることがあります。
|
# スクリプト内容によってはここで解放処理が必要になることがあります。
|
||||||
|
if Exit.respond_to?(:dispose)
|
||||||
Exit.dispose
|
Exit.dispose
|
||||||
# ★ ----------------------------------------------------------------------
|
# ★ ----------------------------------------------------------------------
|
||||||
Exit.quit # フックを解放する。実行しないと終了しない危険性大
|
Exit.quit # フックを解放する。実行しないと終了しない危険性大
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
exit # Mainセクションが後に控えている時に処理が渡らないようにする
|
exit # Mainセクションが後に控えている時に処理が渡らないようにする
|
||||||
|
|
|
@ -657,9 +657,11 @@ puts ENV["vcode"]
|
||||||
ENV["rpgvers"] = vers.to_s
|
ENV["rpgvers"] = vers.to_s
|
||||||
# puts "nbnn"+ENV["vcode"]
|
# puts "nbnn"+ENV["vcode"]
|
||||||
# Ensure Zlib is loaded
|
# Ensure Zlib is loaded
|
||||||
|
system("testecho.sh 55555")
|
||||||
Kernel.require 'zlib' unless Kernel.const_defined? :Zlib
|
Kernel.require 'zlib' unless Kernel.const_defined? :Zlib
|
||||||
# Load patch definitions
|
# Load patch definitions
|
||||||
Kernel.require File.join(Preload::Path, 'patches.rb')
|
Kernel.require File.join(Preload::Path, 'patches.rb')
|
||||||
|
|
||||||
# Inject user scripts
|
# Inject user scripts
|
||||||
Dir['*.kawariki.rb'].each do |filename|
|
Dir['*.kawariki.rb'].each do |filename|
|
||||||
Preload.print "Loading user script #{filename}"
|
Preload.print "Loading user script #{filename}"
|
||||||
|
@ -667,5 +669,7 @@ Dir['*.kawariki.rb'].each do |filename|
|
||||||
end
|
end
|
||||||
# Apply patches to scripts
|
# Apply patches to scripts
|
||||||
Preload._run_preload
|
Preload._run_preload
|
||||||
|
puts "bbbb------------"
|
||||||
|
puts $data_system
|
||||||
# Run load hooks just before control returns to MKXP to run the scripts
|
# Run load hooks just before control returns to MKXP to run the scripts
|
||||||
Preload._run_load
|
Preload._run_load
|
||||||
|
|
Loading…
Add table
Reference in a new issue