# RPGMaker MV Game Engine 1.6.2.1 This is a set of updates based on RPGMaker MV 1.6.2 to use [PixiJS 5.3.3](https://github.com/pixijs/pixi.js/releases/tag/v5.3.3) ## Features - Faster rendering - Case insensitive file loading to better support Linux/Android without having to change your scripts - With [NW.js v0.45.6](https://dl.nwjs.io/v0.45.6/) plays webm (VP8/VP9) files properly - Filter change for Pixi-Picture to get it to run properly (Issue submitted waiting for a real fix) - Added more keys in the keymap for easier use in scripts - Fixes to documentation, spelling, and javascript syntax - Added jshint information ## Known Issues - ShaderTilemap is not working properly falling back on Tilemap - Doesn't seem to be affecting performance - Plugins the load files directly or override the functions which load from disk may fail in case sensitive environments - Wrap the file path with `CS_URL.MapURL()` to ensure it resolves to the correct case sensitive name - Overrides or calls to `refereshVehicles` will fail - Use `refreshVehicles` instead - Overrides or calls to `updateButtonsVisiblity` will fail - Use `updateButtonsVisibility` instead ## Further Work - Cleanup of Javascript (using let/const) - Add updates to plugins - Investigate if garbage collection needs to run (possibly do this during scene changes) - Check for any memory leaks - Submit issue against Pixi-Tilemap for the rendering issue - Submit issue against NW.js for performance issues starting with v0.46 - Bring in proper filter fix for Pixi-Picture when it is released ## License - PixiJS is covered by the [MIT License](https://github.com/pixijs/pixi.js/blob/dev/LICENSE) - Typescript and other libraries, see the file headers - My Modifications: MIT License